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Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field (2406.07329v4)

Published 11 Jun 2024 in cs.CV and eess.IV

Abstract: Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.

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Authors (8)
  1. Chao Wang (555 papers)
  2. Krzysztof Wolski (3 papers)
  3. Bernhard Kerbl (16 papers)
  4. Ana Serrano (14 papers)
  5. Mojtaba Bemana (10 papers)
  6. Hans-Peter Seidel (68 papers)
  7. Karol Myszkowski (21 papers)
  8. Thomas Leimkühler (16 papers)

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