Papers
Topics
Authors
Recent
Search
2000 character limit reached

Moderating Embodied Cyber Threats Using Generative AI

Published 23 Apr 2024 in cs.HC | (2405.05928v1)

Abstract: The advancement in computing and hardware, like spatial computing and VR headsets (e.g., Apple's Vision Pro) [1], has boosted the popularity of social VR platforms (VRChat, Rec Room, Meta HorizonWorlds) [2, 3, 4]. Unlike traditional digital interactions, social VR allows for more immersive experiences, with avatars that mimic users' real-time movements and enable physical-like interactions. However, the immersive nature of social VR may introduce intensified and more physicalized cyber threats-we define as "embodied cyber threats", including trash-talking, virtual "groping", and such virtual harassment and assault. These new cyber threats are more realistic and invasive due to direct, virtual interactions, underscoring the urgent need for comprehensive understanding and practical strategies to enhance safety and security in virtual environments.

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (3)

Collections

Sign up for free to add this paper to one or more collections.

Tweets

Sign up for free to view the 1 tweet with 0 likes about this paper.