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Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction (2310.16494v1)

Published 25 Oct 2023 in cs.CV

Abstract: D scene graphs are an emerging 3D scene representation, that models both the objects present in the scene as well as their relationships. However, learning 3D scene graphs is a challenging task because it requires not only object labels but also relationship annotations, which are very scarce in datasets. While it is widely accepted that pre-training is an effective approach to improve model performance in low data regimes, in this paper, we find that existing pre-training methods are ill-suited for 3D scene graphs. To solve this issue, we present the first language-based pre-training approach for 3D scene graphs, whereby we exploit the strong relationship between scene graphs and language. To this end, we leverage the language encoder of CLIP, a popular vision-LLM, to distill its knowledge into our graph-based network. We formulate a contrastive pre-training, which aligns text embeddings of relationships (subject-predicate-object triplets) and predicted 3D graph features. Our method achieves state-of-the-art results on the main semantic 3D scene graph benchmark by showing improved effectiveness over pre-training baselines and outperforming all the existing fully supervised scene graph prediction methods by a significant margin. Furthermore, since our scene graph features are language-aligned, it allows us to query the language space of the features in a zero-shot manner. In this paper, we show an example of utilizing this property of the features to predict the room type of a scene without further training.

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Authors (5)
  1. Sebastian Koch (18 papers)
  2. Pedro Hermosilla (32 papers)
  3. Narunas Vaskevicius (11 papers)
  4. Mirco Colosi (8 papers)
  5. Timo Ropinski (48 papers)
Citations (7)

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