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On the Origins of Objects by Means of Careful Selection

Published 6 Jun 2022 in cs.PL | (2206.02585v4)

Abstract: We introduce a taxonomy of objects for EO programming language. This taxonomy is designed with a few principles in mind: non-redundancy, simplicity, and so on. The taxonomy is supposed to be used as a navigation map by EO programmers. It may also be helpful as a guideline for designers of other object-oriented languages or libraries for them.

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