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Real-world challenges for multi-agent reinforcement learning in grid-interactive buildings (2112.06127v2)

Published 25 Nov 2021 in cs.LG, cs.AI, cs.SY, and eess.SY

Abstract: Building upon prior research that highlighted the need for standardizing environments for building control research, and inspired by recently introduced challenges for real life reinforcement learning control, here we propose a non-exhaustive set of nine real world challenges for reinforcement learning control in grid-interactive buildings. We argue that research in this area should be expressed in this framework in addition to providing a standardized environment for repeatability. Advanced controllers such as model predictive control and reinforcement learning (RL) control have both advantages and disadvantages that prevent them from being implemented in real world problems. Comparisons between the two are rare, and often biased. By focusing on the challenges, we can investigate the performance of the controllers under a variety of situations and generate a fair comparison. As a demonstration, we implement the offline learning challenge in CityLearn and study the impact of different levels of domain knowledge and complexity of RL algorithms. We show that the sequence of operations utilized in a rule based controller (RBC) used for offline training affects the performance of the RL agents when evaluated on a set of four energy flexibility metrics. Longer offline learning from an optimized RBC leads to improved performance in the long run. RL agents that learn from a simplified RBC risk poorer performance as the offline learning period increases. We also observe no impact on performance from information sharing amongst agents. We call for a more interdisciplinary effort of the research community to address the real world challenges, and unlock the potential of grid-interactive building

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Authors (4)
  1. Kingsley Nweye (6 papers)
  2. Bo Liu (485 papers)
  3. Peter Stone (184 papers)
  4. Zoltan Nagy (37 papers)
Citations (35)

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