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Optimised Playout Implementations for the Ludii General Game System (2111.02839v1)
Published 4 Nov 2021 in cs.AI
Abstract: This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games, based on their rules. The Ludii general game system can automatically infer, based on a game's description in its general game description language, whether any optimised implementations are applicable. An empirical evaluation demonstrates major speedups over a standard implementation, with a median result of running playouts 5.08 times as fast, over 145 different games in Ludii for which one of the optimised implementations is applicable.
- Dennis J. N. J. Soemers (31 papers)
- Éric Piette (21 papers)
- Matthew Stephenson (35 papers)
- Cameron Browne (27 papers)