Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
41 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
41 tokens/sec
o3 Pro
7 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence (2110.01212v3)

Published 4 Oct 2021 in cs.GT and cs.LG

Abstract: To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the rewards of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which is computationally inefficient; bypassing the time-consuming step of equilibrium-finding can reduce the computational cost, but may lead the designer to a sub-optimal solution. To address such a dilemma, we propose a method that tackles the designer's and agents' problems simultaneously in a single loop. Specifically, at each iteration, both the designer and the agents only move one step. Nevertheless, we allow the designer to gradually learn the overall influence of the incentives on the agents, which guarantees optimality after convergence. The convergence rate of the proposed scheme is also established for a broad class of games.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (7)
  1. Boyi Liu (49 papers)
  2. Jiayang Li (15 papers)
  3. Zhuoran Yang (155 papers)
  4. Hoi-To Wai (67 papers)
  5. Mingyi Hong (172 papers)
  6. Yu Marco Nie (7 papers)
  7. Zhaoran Wang (164 papers)
Citations (14)