Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
12 tokens/sec
GPT-4o
12 tokens/sec
Gemini 2.5 Pro Pro
41 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
37 tokens/sec
DeepSeek R1 via Azure Pro
33 tokens/sec
2000 character limit reached

Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs (2108.08841v1)

Published 19 Aug 2021 in cs.CV

Abstract: Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough interface for detailed control. Scene graphs are representations of a scene, composed of objects (nodes) and inter-object relationships (edges), proven to be particularly suited for this task, as they allow for semantic control on the generated content. Previous works tackling this task often rely on synthetic data, and retrieve object meshes, which naturally limits the generation capabilities. To circumvent this issue, we instead propose the first work that directly generates shapes from a scene graph in an end-to-end manner. In addition, we show that the same model supports scene modification, using the respective scene graph as interface. Leveraging Graph Convolutional Networks (GCN) we train a variational Auto-Encoder on top of the object and edge categories, as well as 3D shapes and scene layouts, allowing latter sampling of new scenes and shapes.

Citations (51)

Summary

We haven't generated a summary for this paper yet.