Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
149 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

A Reinforcement Learning based Path Planning Approach in 3D Environment (2105.10342v2)

Published 21 May 2021 in cs.RO

Abstract: Optimal motion planning involves obstacles avoidance where path planning is the key to success in optimal motion planning. Due to the computational demands, most of the path planning algorithms can not be employed for real-time based applications. Model-based reinforcement learning approaches for path planning have received certain success in the recent past. Yet, most of such approaches do not have deterministic output due to the randomness. We analyzed several types of reinforcement learning-based approaches for path planning. One of them is a deterministic tree-based approach and other two approaches are based on Q-learning and approximate policy gradient, respectively. We tested preceding approaches on two different simulators, each of which consists of a set of random obstacles that can be changed or moved dynamically. After analysing the result and computation time, we concluded that the deterministic tree search approach provides highly stable result. However, the computational time is considerably higher than the other two approaches. Finally, the comparative results are provided in terms of accuracy and computational time as evidence.

Citations (19)

Summary

We haven't generated a summary for this paper yet.