Papers
Topics
Authors
Recent
2000 character limit reached

Robot Navigation in a Crowd by Integrating Deep Reinforcement Learning and Online Planning

Published 26 Feb 2021 in cs.RO and cs.LG | (2102.13265v1)

Abstract: It is still an open and challenging problem for mobile robots navigating along time-efficient and collision-free paths in a crowd. The main challenge comes from the complex and sophisticated interaction mechanism, which requires the robot to understand the crowd and perform proactive and foresighted behaviors. Deep reinforcement learning is a promising solution to this problem. However, most previous learning methods incur a tremendous computational burden. To address these problems, we propose a graph-based deep reinforcement learning method, SG-DQN, that (i) introduces a social attention mechanism to extract an efficient graph representation for the crowd-robot state; (ii) directly evaluates the coarse q-values of the raw state with a learned dueling deep Q network(DQN); and then (iii) refines the coarse q-values via online planning on possible future trajectories. The experimental results indicate that our model can help the robot better understand the crowd and achieve a high success rate of more than 0.99 in the crowd navigation task. Compared against previous state-of-the-art algorithms, our algorithm achieves an equivalent, if not better, performance while requiring less than half of the computational cost.

Citations (43)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.