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Independent Policy Gradient Methods for Competitive Reinforcement Learning

Published 11 Jan 2021 in cs.LG | (2101.04233v1)

Abstract: We obtain global, non-asymptotic convergence guarantees for independent learning algorithms in competitive reinforcement learning settings with two agents (i.e., zero-sum stochastic games). We consider an episodic setting where in each episode, each player independently selects a policy and observes only their own actions and rewards, along with the state. We show that if both players run policy gradient methods in tandem, their policies will converge to a min-max equilibrium of the game, as long as their learning rates follow a two-timescale rule (which is necessary). To the best of our knowledge, this constitutes the first finite-sample convergence result for independent policy gradient methods in competitive RL; prior work has largely focused on centralized, coordinated procedures for equilibrium computation.

Citations (146)

Summary

  • The paper presents independent policy gradient methods with non-asymptotic convergence guarantees in zero-sum stochastic games using a two-timescale learning rule.
  • The methodology employs ε-greedy exploration and gradient dominance conditions to effectively navigate non-convex settings, with performance dependent on key problem parameters.
  • The approach enhances scalability and versatility by allowing agents to learn independently in environments with incomplete state and action information.

Independent Policy Gradient Methods for Competitive Reinforcement Learning

Overview

The paper "Independent Policy Gradient Methods for Competitive Reinforcement Learning" proposes a novel approach to address competitive multi-agent reinforcement learning (MARL) in zero-sum stochastic games. The primary contribution includes global, non-asymptotic convergence guarantees for independent learning algorithms involving two competitive agents using policy gradient methods. This is achieved by ensuring the learning rates of the agents adhere to a required two-timescale rule, which is essential for convergence to a Nash equilibrium.

Key Concepts

Zero-sum Stochastic Games: The research investigates zero-sum stochastic games, which are competitive settings where two players choose actions simultaneously to maximize and minimize a common objective function. The interaction is described as a non-cooperative game, where the goal is to find an approximate Nash equilibrium.

Independent Learning: Unlike centralized algorithms which require coordinated control over all agents, independent learning allows each agent to optimize their policy individually. This paradigm is more general and applicable even when the structure of the game or the environment is complex and not fully observable.

Policy Gradient Methods: These methods are iterative optimization techniques that update policies towards maximizing expected rewards based on gradient ascent in the policy space. When agents independently adjust their policies, they don't always converge due to induced distributional shifts.

Methodology

The paper addresses the convergence challenges by analyzing the independent policy gradient methods within Shapley's stochastic game framework. Significant assumptions include:

  • Two-timescale Rule: The agents' learning rates are adjusted such that one agent’s stepsize is significantly smaller than the other’s (i.e., they operate on different timescales). This rule helps in avoiding cycles that can occur in standard gradient descent/ascent dynamics.
  • ε-greedy Exploration: The agents utilize ε-greedy policies to ensure sufficient exploration of the action space. Exploration plays a crucial role in finding an optimal policy that converges to a Nash equilibrium.
  • Gradient Dominance: The analysis leverages a gradient domination condition on the policies, bounded by distribution mismatch coefficients, leading to convergence even in non-convex settings.

Implementation and Results

Theoretical Guarantees

The authors provide a finite-sample convergence bound, establishing that the iterates of independent policy gradient algorithms adhere to the following:

  • The algorithms achieve an ε-approximation of the Nash equilibrium within $N \leq \text{poly}(1/\epsilon, C_{\cG}, S, A, B, 1/\zeta)$ episodes.
  • The convergence time is contingent upon problem parameters such as the number of states (SS), actions (A,BA, B), and the minmax mismatch coefficient ($C_{\cG}$), which bounds the concentration of state visitation distributions.

Practical Implications

  • Versatility: The independent approach does not require full knowledge of the state dynamics or the actions of competitors, making it applicable to broader environments with incomplete information.
  • Scalability: By avoiding centralized coordination, the method scales better in large games or multi-agent systems where an agent’s knowledge is necessarily limited to its own observations.

Discussion and Future Directions

The results open pathways for more robust applications of MARL by delineating conditions under which independent policy gradient methods can reliably find equilibrium strategies. Nevertheless, the paper acknowledges open challenges such as achieving last-iterate convergence and extending these methods to cooperative or general-sum games, which involve more complex interaction dynamics.

Ultimately, these findings suggest that independent policy gradient methods can potentially be generalized to larger classes of stochastic games, accommodating additional constraints such as function approximation and potential communication restrictions between agents. Future work could focus on refining these algorithms for efficiency improvements or applying them to real-world multi-agent systems such as autonomous driving or distributed robotic control.

Conclusion

The research marks a significant step in theoretically understanding independent reinforcement learning in competitive settings. By leveraging gradient-based methods and ensuring proper learning rate scheduling, the paper provides crucial insights into achieving convergence in non-cooperative game-theoretic environments. These advancements lay the groundwork for further exploration in both autonomous intelligent systems and theoretical developments in multi-agent optimization strategies.

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