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Texture Memory-Augmented Deep Patch-Based Image Inpainting (2009.13240v2)

Published 28 Sep 2020 in cs.CV, cs.LG, and eess.IV

Abstract: Patch-based methods and deep networks have been employed to tackle image inpainting problem, with their own strengths and weaknesses. Patch-based methods are capable of restoring a missing region with high-quality texture through searching nearest neighbor patches from the unmasked regions. However, these methods bring problematic contents when recovering large missing regions. Deep networks, on the other hand, show promising results in completing large regions. Nonetheless, the results often lack faithful and sharp details that resemble the surrounding area. By bringing together the best of both paradigms, we propose a new deep inpainting framework where texture generation is guided by a texture memory of patch samples extracted from unmasked regions. The framework has a novel design that allows texture memory retrieval to be trained end-to-end with the deep inpainting network. In addition, we introduce a patch distribution loss to encourage high-quality patch synthesis. The proposed method shows superior performance both qualitatively and quantitatively on three challenging image benchmarks, i.e., Places, CelebA-HQ, and Paris Street-View datasets.

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Authors (6)
  1. Rui Xu (199 papers)
  2. Minghao Guo (45 papers)
  3. Jiaqi Wang (218 papers)
  4. Xiaoxiao Li (144 papers)
  5. Bolei Zhou (134 papers)
  6. Chen Change Loy (288 papers)
Citations (39)

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