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Modeling Individual and Team Behavior through Spatio-temporal Analysis (2006.11199v1)

Published 19 Jun 2020 in cs.HC

Abstract: Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we present a new methodology, called Interactive Behavior Analytics (IBA), comprised of two visualization systems, a labeling mechanism, and abstraction algorithms that use Dynamic Time Warping and clustering algorithms. The methodology is packaged in a seamless interface to facilitate knowledge discovery from game data. We demonstrate the use of this methodology with data from two multiplayer team-based games: BoomTown, a game developed by Gallup, and DotA 2. The results of this work show the effectiveness of this method in modeling, and developing human-interpretable models of team and individual behavior.

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Authors (6)
  1. Sabbir Ahmad (5 papers)
  2. Andy Bryant (2 papers)
  3. Erica Kleinman (9 papers)
  4. Zhaoqing Teng (4 papers)
  5. Truong-Huy D. Nguyen (7 papers)
  6. Magy Seif El-Nasr (27 papers)
Citations (38)

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