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Streaming Erasure Codes over Multi-hop Relay Network

Published 10 Jun 2020 in cs.IT and math.IT | (2006.05951v1)

Abstract: This paper studies low-latency streaming codes for the multi-hop network. The source is transmitting a sequence of messages (streaming messages) to a destination through a chain of relays where each hop is subject to packet erasures. Every source message has to be recovered perfectly at the destination within a delay constraint of $T$ time slots. In any sliding window of $T+1$ time slots, we assume no more than $N_j$ erasures introduced by the $j$'th hop channel. The capacity in case of a single relay (a three-node network) was derived by Fong [1], et al. While the converse derived for the three-node case can be extended to any number of nodes using a similar technique (analyzing the case where erasures on other links are consecutive), we demonstrate next that the achievable scheme, which suggested a clever symbol-wise decode and forward strategy, can not be straightforwardly extended without a loss in performance. The coding scheme for the three-node network, which was shown to achieve the upper bound, was state-independent'' (i.e., it does not depend on specific erasure pattern). While this is a very desirable property, in this paper, we suggest astate-dependent'' (i.e., a scheme which depends on specific erasure pattern) and show that it achieves the upper bound up to the size of an additional header. Since, as we show, the size of the header does not depend on the field size, the gap between the achievable rate and the upper bound decreases as the field size increases.

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