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Rendering Synthetic Objects into Legacy Photographs (1912.11565v1)

Published 24 Dec 2019 in cs.GR

Abstract: We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials while accounting for lighting interactions between the objects and the scene. We demonstrate in a user study that synthetic images produced by our method are confusable with real scenes, even for people who believe they are good at telling the difference. Further, our study shows that our method is competitive with other insertion methods while requiring less scene information. We also collected new illumination and reflectance datasets; renderings produced by our system compare well to ground truth. Our system has applications in the movie and gaming industry, as well as home decorating and user content creation, among others.

Citations (336)

Summary

  • The paper introduces a novel semi-automatic algorithm that estimates scene geometry and lighting from a single LDR image.
  • It employs minimal user annotations to refine an intrinsic image decomposition for accurate reflectance and shading estimation.
  • Evaluation shows the method produces realistic composites, rivaling traditional multi-image techniques and benefiting film, gaming, and design applications.

Rendering Synthetic Objects into Legacy Photographs

The paper "Rendering Synthetic Objects into Legacy Photographs" by Kevin Karsch et al., presents a novel method that facilitates the insertion of synthetic objects into existing single-view photographs without the need for special equipment or multiple images. This paper addresses the challenge of integrating 3D synthetic objects within the constraints of a 2D photograph while maintaining realistic lighting and geometry.

The proposed method leverages minimal user interaction to establish a physical model of the scene, allowing for accurate rendering of synthetic objects with various material properties, including diffuse, specular, and glowing materials. This process involves estimating scene geometry and light sources using a single low dynamic range (LDR) image, which stands in contrast to traditional methods that often require access to real-world scenes, light probes, or HDR images.

Technical Contributions

The key contribution of this paper is a semi-automatic algorithm that estimates a plausible physical lighting model from a single image. The paper describes a system where the user provides annotations to refine geometry and lighting estimates, which include:

  1. Geometry Estimation: The framework automatically estimates a simplistic geometric model using scene boundaries and vanishing points, which can be corrected or augmented by user input.
  2. Lighting Model Refinement: Initial light source positions and characteristics are provided by the user, then refined to minimize the error between the real photograph and a rendered image of the scene. This is achieved via a novel intrinsic image decomposition algorithm that estimates surface reflectance and illumination.
  3. Shafts of Light: The paper uniquely considers the modeling of light shafts (strongly directed lights), which is particularly relevant in scenarios with visible light paths such as sunlight through windows.
  4. Reflectance Estimation: The authors introduce an intrinsic image decomposition method that provides a more accurate estimation of albedo and shading from a single image, allowing for better texturing of synthetic objects and their interaction with the scene lighting.

Evaluation and Results

The proposed technique demonstrates a remarkable level of realism in synthetic image composition. Through user studies, the authors show that images produced by their system are challenging to distinguish from photographs of real scenes. These studies indicate that their method performs competitively against other advanced insertion techniques while requiring less precise scene information.

Furthermore, the authors conducted quantitative evaluations comparing their method's light and reflectance estimation accuracy to physical ground truth. The results depict their system's efficacy in replicating realistic lighting effects and material characteristics even under simplified geometric representations.

Practical and Theoretical Implications

This research holds practical relevance particularly for industries reliant on realistic virtual object rendering like film, gaming, and interior design. By facilitating accurate virtual-to-real integration without scene access, it opens new possibilities for creative content generation.

Theoretically, this work progresses the field of image-based rendering and computational photography by demonstrating that realistic rendering can be achieved with limited data. The technique provides insights into the trade-offs between model complexity and perceptual realism, suggesting avenues for further research in optimizing rendering processes and enhancing material and lighting models.

Future Directions

Future development could focus on refining the method's capabilities in handling complex scenes, enhancing the robustness of geometry and light source estimations, and further reducing user involvement. Additionally, integrating this method into video content rather than static images poses an intriguing challenge that could provide more dynamic applications.

In closing, Karsch et al.'s work presents a substantial advancement in the field of rendering synthetic objects into photographs, advocating for efficient and user-friendly approaches for realistic image composition without practical constraints on scene access.

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