Papers
Topics
Authors
Recent
Search
2000 character limit reached

Accelerating Concurrent Heap on GPUs

Published 15 Jun 2019 in cs.DC | (1906.06504v1)

Abstract: Priority queue, often implemented as a heap, is an abstract data type that has been used in many well-known applications like Dijkstra's shortest path algorithm, Prim's minimum spanning tree, Huffman encoding, and the branch-and-bound algorithm. However, it is challenging to exploit the parallelism of the heap on GPUs since the control divergence and memory irregularity must be taken into account. In this paper, we present a parallel generalized heap model that works effectively on GPUs. We also prove the linearizability of our generalized heap model which enables us to reason about the expected results. We evaluate our concurrent heap thoroughly and show a maximum 19.49X speedup compared to the sequential CPU implementation and 2.11X speedup compared with the existing GPU implementation. We also apply our heap to single source shortest path with up to 1.23X speedup and 0/1 knapsack problem with up to 12.19X speedup.

Citations (1)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.