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Analysis and Improvement of Adversarial Training in DQN Agents With Adversarially-Guided Exploration (AGE)

Published 3 Jun 2019 in cs.LG, cs.AI, cs.CR, and stat.ML | (1906.01119v1)

Abstract: This paper investigates the effectiveness of adversarial training in enhancing the robustness of Deep Q-Network (DQN) policies to state-space perturbations. We first present a formal analysis of adversarial training in DQN agents and its performance with respect to the proportion of adversarial perturbations to nominal observations used for training. Next, we consider the sample-inefficiency of current adversarial training techniques, and propose a novel Adversarially-Guided Exploration (AGE) mechanism based on a modified hybrid of the $\epsilon$-greedy algorithm and Boltzmann exploration. We verify the feasibility of this exploration mechanism through experimental evaluation of its performance in comparison with the traditional decaying $\epsilon$-greedy and parameter-space noise exploration algorithms.

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