Papers
Topics
Authors
Recent
Assistant
AI Research Assistant
Well-researched responses based on relevant abstracts and paper content.
Custom Instructions Pro
Preferences or requirements that you'd like Emergent Mind to consider when generating responses.
Gemini 2.5 Flash
Gemini 2.5 Flash 171 tok/s
Gemini 2.5 Pro 47 tok/s Pro
GPT-5 Medium 30 tok/s Pro
GPT-5 High 31 tok/s Pro
GPT-4o 118 tok/s Pro
Kimi K2 204 tok/s Pro
GPT OSS 120B 431 tok/s Pro
Claude Sonnet 4.5 37 tok/s Pro
2000 character limit reached

Implementing Noise with Hash functions for Graphics Processing Units (1903.12270v1)

Published 28 Mar 2019 in cs.GR

Abstract: We propose a modification to Perlin noise which use computable hash functions instead of textures as lookup tables. We implemented the FNV1, Jenkins and Murmur hashes on Shader Model 4.0 Graphics Processing Units for noise generation. Modified versions of the FNV1 and Jenkins hashes provide very close performance compared to a texture based Perlin noise implementation. Our noise modification enables noise function evaluation without any texture fetches, trading computational power for memory bandwidth.

Citations (1)

Summary

We haven't generated a summary for this paper yet.

Dice Question Streamline Icon: https://streamlinehq.com

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Lightbulb Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.