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Attacking Power Indices by Manipulating Player Reliability (1903.01165v2)
Published 4 Mar 2019 in cs.GT, cs.AI, cs.MA, and cs.SI
Abstract: We investigate the manipulation of power indices in TU-cooperative games by stimulating (subject to a budget constraint) changes in the propensity of other players to participate to the game. We display several algorithms that show that the problem is often tractable for so-called network centrality games and influence attribution games, as well as an example when optimal manipulation is intractable, even though computing power indices is feasible.