Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
12 tokens/sec
GPT-4o
12 tokens/sec
Gemini 2.5 Pro Pro
41 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
37 tokens/sec
DeepSeek R1 via Azure Pro
33 tokens/sec
2000 character limit reached

Exploring Gameplay With AI Agents (1811.06962v1)

Published 16 Nov 2018 in cs.AI and cs.HC

Abstract: The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers. Rather than have agents interacting with an actual game client, this approach recreates the bare bone mechanics of the game as a separate system. Our agent is able to play in minutes what would take testers days of organic gameplay. The analysis of thousands of game simulations exposed imbalances in game actions, identified inconsequential rewards and evaluated the effectiveness of optional strategic choices. Our test case game, The Sims Mobile, was recently released and the findings shown here influenced design changes that resulted in improved player experience.

Citations (15)

Summary

We haven't generated a summary for this paper yet.