Papers
Topics
Authors
Recent
2000 character limit reached

Geometry Guided Adversarial Facial Expression Synthesis

Published 10 Dec 2017 in cs.CV | (1712.03474v1)

Abstract: Facial expression synthesis has drawn much attention in the field of computer graphics and pattern recognition. It has been widely used in face animation and recognition. However, it is still challenging due to the high-level semantic presence of large and non-linear face geometry variations. This paper proposes a Geometry-Guided Generative Adversarial Network (G2-GAN) for photo-realistic and identity-preserving facial expression synthesis. We employ facial geometry (fiducial points) as a controllable condition to guide facial texture synthesis with specific expression. A pair of generative adversarial subnetworks are jointly trained towards opposite tasks: expression removal and expression synthesis. The paired networks form a mapping cycle between neutral expression and arbitrary expressions, which also facilitate other applications such as face transfer and expression invariant face recognition. Experimental results show that our method can generate compelling perceptual results on various facial expression synthesis databases. An expression invariant face recognition experiment is also performed to further show the advantages of our proposed method.

Citations (149)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.