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Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks (1909.02215v3)

Published 5 Sep 2019 in cs.CV and cs.GR

Abstract: Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these models cannot represent faithfully either the facial texture or the normals of the face, which are very crucial for photo-realistic face synthesis. Recently, it was demonstrated that Generative Adversarial Networks (GANs) can be used for generating high-quality textures of faces. Nevertheless, the generation process either omits the geometry and normals, or independent processes are used to produce 3D shape information. In this paper, we present the first methodology that generates high-quality texture, shape, and normals jointly, which can be used for photo-realistic synthesis. To do so, we propose a novel GAN that can generate data from different modalities while exploiting their correlations. Furthermore, we demonstrate how we can condition the generation on the expression and create faces with various facial expressions. The qualitative results shown in this paper are compressed due to size limitations, full-resolution results and the accompanying video can be found in the supplementary documents. The code and models are available at the project page: https://github.com/barisgecer/TBGAN.

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Authors (7)
  1. Baris Gecer (15 papers)
  2. Alexander Lattas (2 papers)
  3. Stylianos Ploumpis (17 papers)
  4. Jiankang Deng (96 papers)
  5. Athanasios Papaioannou (22 papers)
  6. Stylianos Moschoglou (18 papers)
  7. Stefanos Zafeiriou (137 papers)
Citations (63)

Summary

Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks

In the paper "Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks," the authors introduce a novel methodology to generate realistic 3D faces by simultaneously modeling texture, shape, and normals. This work addresses a crucial limitation in existing 3D face generation approaches, where the geometrical and textural aspects are either independently processed or geometrical details are omitted entirely.

The authors propose a Trunk-Branch GAN (TBGAN) architecture tailored for generating coupled modalities. This architecture exploits the inherent correlation between texture, shape, and normals, achieving a coherent synthesis. Each of these modalities is represented as UV maps, a choice that offers simplified, aligned data representation and facilitates effective convolution operations. The trunk portion of the GAN ensures the modalities are globally synchronized, while the branch networks cater to the specific characteristics of each modality.

A significant contribution of this research lies in its ability to condition the generation on facial expressions. By integrating an expression recognition network, the TBGAN is capable of generating 3D faces with controlled expressions. This development extends the applicability of the generated models, providing a broader spectrum for facial synthesis use cases, such as animation and virtual avatar creation.

The paper highlights the technical superiority of this approach over traditional methods such as 3D Morphable Models (3DMMs), which, due to their linear nature, often fail to capture high-frequency details effectively. Moreover, TBGAN effectively models interdependencies across different face modalities, unlike previous efforts where textures and shapes were generated in a decoupled manner, potentially leading to inconsistencies and a lack of photorealism.

In the qualitative analysis, the paper illustrates the model's ability to produce diverse identities with varying expressions, displaying excellent generalization without noticeable mode collapse—a persistent issue in GAN-based synthesis. The authors also provide quantitative support by showing that incorporating generated faces enhances the performance of face recognition systems. Specifically, they demonstrate a significant reduction in verification error on real-world datasets, substantiating the practical utility of generating synthetic faces for training data augmentation.

Moreover, the paper presents a novel application in full head completion by leveraging the underlying geometry of the 3D faces generated by TBGAN. The method demonstrates potential for enhancing head reconstruction endeavors, which can serve sectors such as virtual reality and biometric authentication by improving photorealistic modeling capabilities.

This paper offers a methodological advancement that not only enhances the synthesis of 3D face modalities with high-fidelity details but also broadens the scope of applications through its expression-controllable generator. Future developments could explore the augmentation of this approach to encompass additional facial attributes and modalities, offering even richer and more nuanced identity representations in 3D modeling. Extensions of this work could notably impact areas of digital entertainment and immersive telepresence by enabling character animations that require less manual adjustment and enhanced aesthetic realism.

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