Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

A Fuzzy Control System for Inductive Video Games (1709.00927v2)

Published 4 Sep 2017 in cs.HC

Abstract: It has been shown that the emotional state of students has an important relationship with learning; for instance, engaged concentration is positively correlated with learning. This paper proposes the Inductive Control (IC) for educational games. Unlike conventional approaches that only modify the game level, the proposed technique also induces emotions in the player for supporting the learning process. This paper explores a fuzzy system that analyzes the players' performance and their emotional state for controlling the level and aesthetic content of an educational video game. The emotional state of the player is recognized through voice analysis. A total of 20 subjects played a video game designed to practice basic math skills; for each trial, a student plays two times in a row the same game but each time the game was controlled by one of the two approaches ---Dynamic Difficulty Adjustment (DDA) and IC, the playing order was assigned randomly. Results show that when the proposed approach is used the participants changed faster from Unpleasant--low to pleasant or high emotions, and reached softly and kept in the flow zone. These experiments demonstrate that the inductive control technique improves the learning effectiveness through detection and stimulation of positive emotions.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. Carlos Lara-Alvarez (3 papers)
  2. Hugo Mitre-Hernandez (2 papers)
  3. Juan Flores (1 paper)
  4. Maria Fuentes (1 paper)

Summary

We haven't generated a summary for this paper yet.