Papers
Topics
Authors
Recent
2000 character limit reached

Adversarial Delays in Online Strongly-Convex Optimization

Published 20 May 2016 in cs.LG, cs.AI, and stat.ML | (1605.06201v4)

Abstract: We consider the problem of strongly-convex online optimization in presence of adversarial delays; in a T-iteration online game, the feedback of the player's query at time t is arbitrarily delayed by an adversary for d_t rounds and delivered before the game ends, at iteration t+d_t-1. Specifically for \algo{online-gradient-descent} algorithm we show it has a simple regret bound of \Oh{\sum_{t=1}T \log (1+ \frac{d_t}{t})}. This gives a clear and simple bound without resorting any distributional and limiting assumptions on the delays. We further show how this result encompasses and generalizes several of the existing known results in the literature. Specifically it matches the celebrated logarithmic regret \Oh{\log T} when there are no delays (i.e. d_t = 1) and regret bound of \Oh{\tau \log T} for constant delays d_t = \tau.

Citations (2)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.