Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
169 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Real-time 3D scene description using Spheres, Cones and Cylinders (1603.03856v1)

Published 12 Mar 2016 in cs.CV

Abstract: The paper describes a novel real-time algorithm for finding 3D geometric primitives (cylinders, cones and spheres) from 3D range data. In its core, it performs a fast model fitting with a model update in constant time (O(1)) for each new data point added to the model. We use a three stage approach.The first step inspects 1.5D sub spaces, to find ellipses. The next stage uses these ellipses as input by examining their neighborhood structure to form sets of candidates for the 3D geometric primitives. Finally, candidate ellipses are fitted to the geometric primitives. The complexity for point processing is O(n); additional time of lower order is needed for working on significantly smaller amount of mid-level objects. This allows the approach to process 30 frames per second on Kinect depth data, which suggests this approach as a pre-processing step for 3D real-time higher level tasks in robotics, like tracking or feature based mapping.

Citations (7)

Summary

We haven't generated a summary for this paper yet.