Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
166 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Spatiotemporal Modeling of a Pervasive Game (1411.6907v4)

Published 25 Nov 2014 in cs.OH

Abstract: Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical, but an integrated conceptual model is lacking. Because the problem domains of GIS and Pervasive Games overlap, Peuquet's Triad Representational Framework is exapted, from the domain of GIS, and applied to Pervasive Games. Using Dix et al.'s three types of space and Langran's notion of time, virtual time and space are then be mapped to the physical world and vice versa. The approach is evaluated using the pervasive game called Codename: Heroes, as case study.

Citations (5)

Summary

We haven't generated a summary for this paper yet.