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How To Place a Point to Maximize Angles

Published 23 Oct 2013 in cs.CG | (1310.6413v2)

Abstract: We describe a randomized algorithm that, given a set $P$ of points in the plane, computes the best location to insert a new point $p$, such that the Delaunay triangulation of $P\cup{p}$ has the largest possible minimum angle. The expected running time of our algorithm is at most cubic, improving the roughly quartic time of the best previously known algorithm. It slows down to slightly super-cubic if we also specify a set of non-crossing segments with endpoints in $P$ and insist that the triangulation respect these segments, i.e., is the constrained Delaunay triangulation of the points and segments.

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