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BliStr: The Blind Strategymaker

Published 12 Jan 2013 in cs.AI, cs.LG, and cs.LO | (1301.2683v2)

Abstract: BliStr is a system that automatically develops strategies for E prover on a large set of problems. The main idea is to interleave (i) iterated low-timelimit local search for new strategies on small sets of similar easy problems with (ii) higher-timelimit evaluation of the new strategies on all problems. The accumulated results of the global higher-timelimit runs are used to define and evolve the notion of "similar easy problems", and to control the selection of the next strategy to be improved. The technique was used to significantly strengthen the set of E strategies used by the MaLARea, PS-E, E-MaLeS, and E systems in the CASC@Turing 2012 competition, particularly in the Mizar division. Similar improvement was obtained on the problems created from the Flyspeck corpus.

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