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Towards Interactive Logic Programming

Published 28 Nov 2012 in cs.LO and cs.PL | (1211.6535v2)

Abstract: Linear logic programming uses provability as the basis for computation. In the operational semantics based on provability, executing the additive-conjunctive goal $G_1 & G_2$ from a program $P$ simply terminates with a success if both $G_1$ and $G_2$ are solvable from $P$. This is an unsatisfactory situation, as a central action of & -- the action of choosing either $G_1$ or $G_2$ by the user -- is missing in this semantics. We propose to modify the operational semantics above to allow for more active participation from the user. We illustrate our idea via muProlog, an extension of Prolog with additive goals.

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