Papers
Topics
Authors
Recent
Search
2000 character limit reached

Strategy complexity of finite-horizon Markov decision processes and simple stochastic games

Published 17 Sep 2012 in cs.GT | (1209.3617v1)

Abstract: Markov decision processes (MDPs) and simple stochastic games (SSGs) provide a rich mathematical framework to study many important problems related to probabilistic systems. MDPs and SSGs with finite-horizon objectives, where the goal is to maximize the probability to reach a target state in a given finite time, is a classical and well-studied problem. In this work we consider the strategy complexity of finite-horizon MDPs and SSGs. We show that for all $\epsilon>0$, the natural class of counter-based strategies require at most $\log \log (\frac{1}{\epsilon}) + n+1$ memory states, and memory of size $\Omega(\log \log (\frac{1}{\epsilon}) + n)$ is required. Thus our bounds are asymptotically optimal. We then study the periodic property of optimal strategies, and show a sub-exponential lower bound on the period for optimal strategies.

Citations (1)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.