Papers
Topics
Authors
Recent
Search
2000 character limit reached

Delaunay Edge Flips in Dense Surface Triangulations

Published 12 Dec 2007 in cs.CG and cs.DS | (0712.1959v1)

Abstract: Delaunay flip is an elegant, simple tool to convert a triangulation of a point set to its Delaunay triangulation. The technique has been researched extensively for full dimensional triangulations of point sets. However, an important case of triangulations which are not full dimensional is surface triangulations in three dimensions. In this paper we address the question of converting a surface triangulation to a subcomplex of the Delaunay triangulation with edge flips. We show that the surface triangulations which closely approximate a smooth surface with uniform density can be transformed to a Delaunay triangulation with a simple edge flip algorithm. The condition on uniformity becomes less stringent with increasing density of the triangulation. If the condition is dropped completely, the flip algorithm still terminates although the output surface triangulation becomes "almost Delaunay" instead of exactly Delaunay.

Citations (12)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.