RoboTwin-OD Object Library
- RoboTwin-OD Object Library is an open-source repository of photorealistic 3D digital twin models with extensive physical and semantic annotations for robotic simulation.
- The library integrates automated generative pipelines and high-fidelity scan-based digitization to produce collision-accurate meshes and realistic PBR textures.
- It supports advanced simulation integration with standardized APIs and URDF outputs for both single-arm and dual-arm robotic systems.
The RoboTwin-OD Object Library is an open-source, large-scale repository of photorealistic and physically accurate 3D digital twin object models designed to support robotic simulation, manipulation policy learning, and sim-to-real transfer for both single-arm and dual-arm scenarios. Spanning hundreds of everyday object classes with detailed physical, semantic, and manipulation-relevant annotations, RoboTwin-OD is constructed through a combination of automated generative pipelines, human curation, and rigorous benchmarking within modern simulated and real-world robotic platforms (Chen et al., 22 Jun 2025, Mu et al., 17 Apr 2025, Qiu et al., 1 Aug 2025, Mu et al., 2024). Recent integration with the Omni-Scan pipeline introduces high-fidelity 3D Gaussian Splat representations and robust object digitization from bi-manual robot scan data (Qiu et al., 1 Aug 2025).
1. Library Scope, Structure, and Construction
RoboTwin-OD comprises 731 distinct object instances distributed across 147 semantic categories (Chen et al., 22 Jun 2025). Objects are sourced from three main pipelines: in-house 3D scanning reconstructions (534 instances), Objaverse mesh imports (153), and SAPIEN PartNet-Mobility articulated object models (44). In-house models are reconstructed via RGB-to-3D pipelines (notably, the Deemos Rodin platform for image-conditioned latent diffusion) and post-processed with convex decomposition to yield simulation-ready, collision-accurate physical meshes (Mu et al., 17 Apr 2025, Mu et al., 2024). Each asset includes geometry (triangulated mesh with 10⁴–10⁵ faces), UV- or per-vertex mapped PBR textures (albedo, normal, optionally roughness/metallic), and physics metadata (mass, inertia, friction).
The taxonomic composition, as captured in Table 1, reveals diverse representation across containers (bottles, mugs, plates), tools, apparel, and other manipulanda:
| Statistic | Mean | Std. Dev. |
|---|---|---|
| Physical height (m) | 0.152 | 0.081 |
| Mass (kg) | 0.327 | 0.154 |
| Number of grasp axes (Gₒ) | 6.4 | 2.1 |
| Number of placement points (Pₒ) | 3.8 | 1.2 |
Objects are versioned, reproducibly stored by category and instance (e.g., /objects/mug/0), and packaged with all required simulation and rendering assets (Chen et al., 22 Jun 2025).
2. Representation Format, Annotation, and Physical Parameterization
Each object o in the set O is annotated via a labeling function φ: O → S × M, where S is the set of semantic labels (category, instance ID, material class, color palette, texture descriptor, 15 natural-language descriptions) and M is the set of manipulation-relevant labels (physical dimensions, mass, friction coefficients, collision mesh, and manipulation affordances) (Chen et al., 22 Jun 2025, Mu et al., 17 Apr 2025).
Manipulation affordances are represented as:
- Grasping points:
- Grasp axes:
- Placement points:
- Functional points (e.g., handle pivots, lid hinges)
Principal axes attached to keypoints specify function, approach, and lateral directions:
8
Physical parameter ranges for mass, friction, and restitution are category- and material-inferred, supporting domain randomization protocols. Jittered material properties (mass, roughness), random assignment of texture slots from a library of 12,000 samples, and minor scale/noise augment realism and diversity (Chen et al., 22 Jun 2025).
3. Automated Generation and High-Fidelity 3D Digitization
RoboTwin-OD supports two major pipelines for object generation: (a) a 2D-to-3D generative diffusion model ("Rodin") and (b) the Omni-Scan bi-manual digitalization approach.
a) Generative Model Pipeline
A single RGB image is captioned and segmented (via GPT-4V), expanded into 20–30 appearance variants using SDXL (Stable Diffusion-XLTurbo), and reconstructed into 3D with latent diffusion in a VAE-style architecture ( latent), followed by mesh extraction and texture lookup (Mu et al., 17 Apr 2025, Mu et al., 2024). The training loss combines latent diffusion reconstruction and photometric/view consistency, with Chamfer distance used for mesh quality.
b) Omni-Scan Pipeline and 3D Gaussian Splatting (Qiu et al., 1 Aug 2025)
Physical scanning leverages a bi-manual ABB YuMi robot: the right and left grippers alternate to expose occluded surfaces. DepthAnything V2 produces per-pixel depth, Segment Anything (SAM) generates masks, and RAFT/RAFT-Stereo isolate foreground and reject gripper/background pixels via a combined scoring criterion:
Accepted object masks must satisfy and .
Each object is reconstructed as a 3D Gaussian Splat (3DGS) model, where each splat is parameterized by mean , covariance , and weight 0, with pixel-wise photometric, smoothness, and opacity losses used for training. Left- and right-gripper point clouds are merged via ICP-refined handover transforms.
Quantitative results include detection of visual (e.g., scratch, tape) and geometric defects with 1 accuracy on 12 scanned objects. Reconstructed models achieve PSNR 2–3dB, SSIM 4–5, and LPIPS 6–7.
4. Data Formats, Access Patterns, and Simulation Integration
Each object bundle includes:
- Mesh (.obj + .mtl), PBR textures
- Uniformly sampled point cloud (.ply)
- URDF fragment: includes geometry, inertial, and collision tags
- Physical/semantic metadata in JSON
- For Omni-Scan objects: high-res RGB images, depth, masks, camera/extrinsics, and serialized 3DGS parameters
Standardized API design exposes object loading, ray/mask/depth queries per view, 3DGS rendering, and simulation object spawning. Sample interfaces include: 9 Export to simulation is achieved via URDF linking, marching cubes mesh extraction, and spawn scripts compatible with PyBullet, Isaac Gym, and ROS2 [2508