Average Guessing Probability
- Average guessing probability is defined as the mean fraction of correct guesses across trials, serving as a measure of inference success under uncertainty.
- It applies to a variety of fields—from sequential card games and quantum cryptography to privacy theory and infinite hat guessing—each with its own averaging regime.
- Practical applications include assessing adversary success in QKD, optimizing guessing strategies in information theory, and quantifying privacy leakage in statistical models.
Average guessing probability denotes an operational success measure for inference under uncertainty. Across sequential card guessing, quantum cryptography, privacy theory, and hat-guessing games, it is defined by averaging a correctness event over turns, inputs, outcomes, or realizations. In a shuffled multiset deck it is the per-turn quantity derived from the expected number of correct guesses (He et al., 2021); in Bell and prepare-and-measure quantum settings it is the optimal probability that an adversary guesses an outcome, possibly averaged over inputs (Datta et al., 2022, D'Avino et al., 10 Jun 2026); in quantum key distribution it is the success probability for guessing sifted bits or the final key (Su, 2021, Wang et al., 2019); in infinite hat guessing it becomes the asymptotic density of correct guesses (Eldredge, 4 Aug 2025); and in privacy-utility analyses it appears as the posterior probability of correctly inferring a sensitive variable under explicit constraints (Laud et al., 2019, Asoodeh et al., 2017). This suggests that the term does not denote a single universal scalar, but a family of average success criteria adapted to the observation model and the admissible guessing strategy.
1. Core formulations and averaging regimes
A common template is a hidden variable, a side-information channel, a guessing rule, and an average of an indicator of correct reconstruction. Representative formulations are summarized below (He et al., 2021, Datta et al., 2022, Su, 2021, Eldredge, 4 Aug 2025, Asoodeh et al., 2017).
| Setting | Quantity | Averaging regime |
|---|---|---|
| Sequential card guessing | Deck randomness and turns | |
| Bell / device-independent randomness | Outcomes, optionally inputs | |
| QKD | , , | Keys, basis choices, protocol randomness |
| Infinite hat guessing | , , | Players and asymptotic density |
| Privacy-utility tradeoff | Source distribution and disclosed observation |
In the privacy-aware setting, the probability of correctly guessing a discrete random variable 0 given 1 is
2
where the maximum is over deterministic decision rules 3 (Asoodeh et al., 2017). In Bell scenarios, the corresponding input-averaged quantity is
4
with 5 the input distribution (Datta et al., 2022). In infinite hat guessing, the average success over the first 6 players is
7
and the long-run lower and upper densities are
8
The main conceptual distinction is therefore not between “probability” and “average,” but between different averaging operations. Some works average over draws from a randomized experiment, some over channel inputs, some over sequential turns, and some over entire populations or blocklengths. This suggests that the correct normalization is model-specific.
2. Sequential card guessing and per-turn success
In complete-feedback card guessing on a uniformly random permutation of a multiset deck 9, with total size 0, the total number of correct guesses is
1
and the paper defines
2
for best and worst complete-feedback strategies, respectively (He et al., 2021). The best strategy is the greedy max rule—guess a type among those currently most frequent among the remaining cards—while the worst strategy is the greedy min rule—guess a type among those currently least frequent among the remaining cards. For balanced even decks 3, the best-strategy asymptotic is
4
hence
5
For the worst strategy on even decks,
6
Thus the optimal average success probability per turn decays like 7, whereas the pessimal average success probability decays like 8 (He et al., 2021).
For two card types, the refined decomposition
9
separates certified guesses, more-likely guesses, and pure-luck guesses (Kuba et al., 2023). Under the majority-color strategy,
0
so
1
In the symmetric case 2,
3
so the average success probability exceeds 4 by a 5 correction (Kuba et al., 2023).
These card-guessing models make the normalization explicit: average guessing probability is the expected number of correct guesses divided by the number of turns. In that sense it is a mean success frequency, not a one-shot posterior success probability.
3. Guesswork, stopping times, and search complexity
A closely related quantity is guesswork, or expected guessing time. In the unreliable-oracle model, a guessing strategy is a bijection 6, the stopping time is 7, and the minimal expected guessing time is
8
under descending-probability ordering (Burin et al., 2017). With side information 9, the conditional analogue is
0
Since
1
minimizing 2 front-loads success probability onto early guesses. After one noisy binary oracle answer 3, the exact identity
4
reduces the design of the best question 5 to a weighted max-cut problem, and the zigzag partition satisfies
6
For word guessing in decreasing probability order, the expected number of successive attempts is the central object. In first-order and second-order LLMs, exact computation is combinatorially expensive, so the distribution of log-probability products is approximated numerically and, in many cases, by a normal law. For the normal regime the leading asymptotic term has the form
7
and the proportion of guesses needed on average compared to the total number decreases almost exponentially with the word length (Andersson, 2014). The same source also shows that entropy-based expressions can overestimate or underestimate true guesswork; for English, the entropy ansatz underestimates by about a factor of 8 in first order and about 9 in second order at 0 (Andersson, 2014).
The quantum extension replaces a single guess by a measurement followed by sequential label queries. For an ensemble 1 and numbering-valued POVM 2, the guesswork is
3
where 4 is the probability that the 5-th query is correct; the minimum is
6
(Dall'Arno et al., 2020). In this model eventual success probability is 7; the relevant average quantity is the distribution of success over guess indices, compressed into 8. For any qubit ensemble with uniform prior, the paper gives an analytical solution for 9, and it computes explicit values for regular polygonal and polyhedral ensembles (Dall'Arno et al., 2020).
4. Quantum randomness, Bell scenarios, and characterized measurements
In device-independent Bell scenarios, the single-setting guessing probability is the optimal probability that Eve correctly guesses Alice’s outcome for a fixed input 0, denoted 1 (Datta et al., 2022). The natural input-averaged version is
2
and for uniform inputs it becomes
3
The paper studies SDP-based upper bounds and machine-learning approximations to these per-setting quantities in Bell scenarios 4, emphasizing that the SDP output is a certified upper bound whereas the neural network provides only an estimation of the upper bound and “will not provide a certification” (Datta et al., 2022).
In fully characterized prepare-and-measure setups, the device-dependent guessing probability is already an average over the outcome distribution: 5 with optimization over dilations, purifications, and Eve’s measurement, under constraints reproducing the characterized state 6, the POVM 7, and the observed statistics 8 (D'Avino et al., 10 Jun 2026). Its min-entropy is
9
A central technical point is that the paper gives an exact semidefinite program rather than a relaxation; the SDP computes the true maximum average guessing probability in the device-dependent model (D'Avino et al., 10 Jun 2026).
These two quantum formulations share the same operational meaning—optimal average success of an adversary—but differ in what is averaged and in what is trusted. Device-independent work averages over measurement outcomes and, if desired, over inputs; device-dependent work fixes the apparatus description and optimizes over all compatible dilations. The min-entropy conversion 0 makes average guessing probability directly convertible into certifiable randomness (D'Avino et al., 10 Jun 2026).
5. Quantum key distribution and key-guessing interpretations
In QKD, average guessing probability appears both at the sifted-bit level and at the final-key level. For sifted bits, Bob’s and Eve’s average guessing probabilities are
1
with Eve’s relevant figure of merit
2
(Su, 2021). In BB84 and six-state protocols with common QBER 3, one has
4
For BB84,
5
and for the six-state protocol,
6
(Su, 2021). The criterion 7 yields tolerable QBER regions close to those obtained from the usual entropic key-rate conditions; the paper reports 8 for BB84 and 9 for the six-state protocol, compared with entropic thresholds of about 0 and 1, respectively (Su, 2021).
At the final-key level, the guessing probability is the success probability that Eve correctly guesses the entire key: 2 A standard trace-distance argument yields
3
but the paper shows that this can be tightened by mapping the actual key 4 to a shorter key 5 with
6
Choosing 7 so that 8 gives
9
(Wang et al., 2019). The numerical example in the abstract states that a 0-secure key can admit an upper bound 1, more than 2 orders of magnitude smaller than 3 (Wang et al., 2019). This corrects a common misconception: the trace-distance security parameter is not itself the sharpest available estimate of final-key guessing probability.
6. Privacy, posterior success, and constrained average inference
In privacy-aware inference, average guessing probability becomes a utility-privacy tradeoff. For discrete 4 and 5,
6
and the central constrained quantity is
7
The map 8 is strictly increasing, concave, and piecewise linear, and the paper derives closed-form expressions for binary-input binary-output channels and asymptotic formulas for i.i.d. binary vectors (Asoodeh et al., 2017). Here 9 is itself a bound on the adversary’s average probability of correctly guessing the private variable 00, while 01 is the best achievable average probability of correctly guessing the non-private variable 02.
Differential privacy rephrases the same idea in posterior form. Let 03 be an event corresponding to “sufficiently correct guesses,” such as a ball of radius 04 around the true sensitive value. Under 05-DP and a distance bound 06, the posterior success probability after observing the mechanism output satisfies
07
so the additive increase in guessing probability is explicitly controlled by 08 (Laud et al., 2019). The paper defines 09 as the adversary’s advantage, namely the difference between posterior and prior success probabilities. Thus 10 can be interpreted as a parameter governing how much the average chance of correctly guessing a sensitive property may increase after disclosure (Laud et al., 2019).
These privacy formulations emphasize a different normalization from the card or QKD settings. The quantity being averaged is neither the fraction of correct turns nor the probability of a specific key guess, but the success probability of an optimal estimator before and after a privacy filter or DP mechanism. The shared structure is still operational: average guessing probability remains the mean success rate of a specified inference task.
7. Asymptotic density and collective guessing in infinite hat games
In the infinite hat-guessing game with two colors and countably many players, each player’s correctness indicator is
11
and the empirical average success over the first 12 players is
13
The lower and upper asymptotic densities of correct guesses are
14
(Eldredge, 4 Aug 2025). Under any measurable strategy, each player’s guess is independent of their own hat and
15
The main theorem sharpens this expectation-level fact to an almost-sure statement: 16 so measurable strategies cannot push the long-run lower density of correct guesses above 17 (Eldredge, 4 Aug 2025).
The same paper contrasts this with non-measurable strategies obtained from the axiom of choice. The Gabay–O’Connor construction gives, for every hat assignment,
18
so only finitely many players are wrong. The Lenstra construction gives, for every assignment, either
19
meaning either everyone is correct or everyone is wrong (Eldredge, 4 Aug 2025). This is a sharp controversy in the subject: average guessing probability in the long-run density sense is forced to obey 20 under measurability, but can become asymptotically 21 under full choice.
The hat-game literature therefore shows that “average guessing probability” can also be an almost-sure asymptotic density rather than an expected one-shot success probability. The underlying theme remains the same: a correctness indicator is averaged, but the averaging now runs over an infinite population and is constrained by measurability rather than by decoding or feedback rules.