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L4: Low-Latency and Load-Balanced LLM Serving via Length-Aware Scheduling

Published 22 Dec 2025 in cs.DC | (2512.19179v1)

Abstract: Efficiently harnessing GPU compute is critical to improving user experience and reducing operational costs in LLM services. However, current inference engine schedulers overlook the attention backend's sensitivity to request-length heterogeneity within a batch. As state-of-the-art models now support context windows exceeding 128K tokens, this once-tolerable inefficiency has escalated into a primary system bottleneck, causing severe performance degradation through GPU underutilization and increased latency. We present L4, a runtime system that dynamically reschedules requests across multiple instances serving the same LLM to mitigate per-instance length heterogeneity. L4 partitions these instances into length-specialized groups, each handling requests within a designated length range, naturally forming a pipeline as requests flow through them. L4 devises a dynamic programming algorithm to efficiently find the stage partition with the best QoE, employs runtime range refinement together with decentralized load (re)balance both across and within groups, achieving a balanced and efficient multi-instance service. Our evaluation shows that, under the same configuration, L4 reduces end-to-end latency by up to 67% and tail latency by up to 69%, while improving overall system throughput by up to 2.89 times compared to the state-of-the-art multi-instance scheduling systems.

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