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One Size Doesn't Fit All: Age-Aware Gamification Mechanics for Multimedia Learning Environments

Published 17 Dec 2025 in cs.MM and cs.HC | (2512.15630v1)

Abstract: Gamification is widely used in digital learning. However, most systems neglect age-related differences. This paper investigates how gamification can be designed in an age-aware way to address learners' diverse motivational and cognitive needs. Based on a targeted literature review, we present a mapping of age groups, mechanics, and effects. Furthermore, we derive five design principles for age-specific gamification and identify three technical patterns for implementation in multimedia learning environments. The results indicate that gamification is not universally effective, but rather requires a differentiated design to support engagement and inclusivity across the lifespan.

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