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Behavior Trees vs Executable Ontologies: a Comparative Analysis of Robot Control Paradigms (2511.15274v1)

Published 19 Nov 2025 in cs.RO, cs.AI, and cs.FL

Abstract: This paper compares two distinct approaches to modeling robotic behavior: imperative Behavior Trees (BTs) and declarative Executable Ontologies (EO), implemented through the boldsea framework. BTs structure behavior hierarchically using control-flow, whereas EO represents the domain as a temporal, event-based semantic graph driven by dataflow rules. We demonstrate that EO achieves comparable reactivity and modularity to BTs through a fundamentally different architecture: replacing polling-based tick execution with event-driven state propagation. We propose that EO offers an alternative framework, moving from procedural programming to semantic domain modeling, to address the semantic-process gap in traditional robotic control. EO supports runtime model modification, full temporal traceability, and a unified representation of data, logic, and interface - features that are difficult or sometimes impossible to achieve with BTs, although BTs excel in established, predictable scenarios. The comparison is grounded in a practical mobile manipulation task. This comparison highlights the respective operational strengths of each approach in dynamic, evolving robotic systems.

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