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Frictional Q-Learning (2509.19771v1)

Published 24 Sep 2025 in cs.LG and cs.AI

Abstract: We draw an analogy between static friction in classical mechanics and extrapolation error in off-policy RL, and use it to formulate a constraint that prevents the policy from drifting toward unsupported actions. In this study, we present Frictional Q-learning, a deep reinforcement learning algorithm for continuous control, which extends batch-constrained reinforcement learning. Our algorithm constrains the agent's action space to encourage behavior similar to that in the replay buffer, while maintaining a distance from the manifold of the orthonormal action space. The constraint preserves the simplicity of batch-constrained, and provides an intuitive physical interpretation of extrapolation error. Empirically, we further demonstrate that our algorithm is robustly trained and achieves competitive performance across standard continuous control benchmarks.

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