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SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering

Published 15 Mar 2025 in cs.CV | (2503.12024v1)

Abstract: Recent progress in 3D/4D scene generation emphasizes the importance of physical alignment throughout video generation and scene reconstruction. However, existing methods improve the alignment separately at each stage, making it difficult to manage subtle misalignments arising from another stage. Here, we present SteerX, a zero-shot inference-time steering method that unifies scene reconstruction into the generation process, tilting data distributions toward better geometric alignment. To this end, we introduce two geometric reward functions for 3D/4D scene generation by using pose-free feed-forward scene reconstruction models. Through extensive experiments, we demonstrate the effectiveness of SteerX in improving 3D/4D scene generation.

Summary

Insightful Overview of "SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering"

The presented paper introduces "SteerX," a novel zero-shot inference-time approach for generating geometrically consistent 3D and 4D scenes without relying on camera inputs. This is a significant advancement in graphical scene generation, where the interplay of video generation and scene reconstruction has been meticulously integrated to enhance physical consistency across these stages.

Technical Contributions and Methodology

The key contribution of this paper lies in the development of a steering method that operates at inference time to ensure geometric alignment of video frames that are crucial for reconstructing coherent 3D and 4D scenes. The researchers propose "SteerX," which integrates feed-forward scene reconstruction models with video generative models. This merges two traditionally disconnected phases—video generation and scene reconstruction—into a single coherent process where data distributions are adjusted to favor geometrically aligned outcomes.

Geometric Reward Functions

The paper introduces two refined geometric reward functions tailored for scene generation tasks. These reward functions play a critical role in guiding the sampling trajectory of the generative models, encouraging outputs that maintain geometric consistency across video frames. By using these pose-free feed-forward scene reconstruction models, SteerX leverages multi-view scene datasets to create a reward mechanism that assesses the alignment of generated scenes, a substantial improvement over previous methods that treated these stages independently.

The paper details two specific geometric reward functions:
1. GS-MEt3R: This metric evaluates the similarity between features from input images and rendered images of 3D Gaussian Splats, assuring 3D scene reconstruction aligns with generated video frames.
2. Dyn-MEt3R: This extends feature similarity evaluation to 4D scenes, focusing on assessing geometric consistency across dynamic videos.

Practical and Theoretical Implications

Practically, SteerX offers a framework that allows for the seamless generation of highly consistent 3D and 4D scenes from video frames, facilitating applications in augmented reality (AR), virtual reality (VR), and robotics. Theoretically, it shifts the paradigm in scene generation towards integrating physics-based consistency at inference time, potentially guiding future research towards refining these reward functions further and improving computational efficiencies.

Experimental Validation

The paper supports its claims with extensive experimental evidence across various scenarios like Text-to-4D, Image-to-4D, Text-to-3D, and Image-to-3D scene generation. SteerX demonstrates superior scalability and adaptability across different pre-trained generative models, aligning well with camera motion descriptions and achieving high geometric consistency as measured by the proposed metrics. Particularly noteworthy is the scalability aspect, where augmenting the number of particles (samples) results in improved alignment and test-time performance scaling, highlighting its robustness.

Future Directions

The research opens avenues for further exploration into refining the reward functions and extending the framework's applicability to more complex scenes involving nuanced motion dynamics and broader camera perspectives. This fosters a paradigm shift in handling multi-view video generation models in conjunction with neural scene representations, aiming at a holistic improvement in both generative and reconstructive quality metrics.

Conclusion

In conclusion, "SteerX" sets a precedent in the field of camera-free scene generation by innovatively shifting the focus of video generative models from mere content creation to physically consistent and geometrically aligned outputs. This paper should be considered a significant step forward in synthetic scene generation techniques, combining the strengths of rapid generative processes and precise reconstructive accuracy without extensive computational overhead. Through SteerX, the integration of video and scene reconstruction stages signals a promising evolution in the field, setting the groundwork for future research to build upon these foundational concepts.

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