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Quadruped Robot Simulation Using Deep Reinforcement Learning -- A step towards locomotion policy (2502.16401v1)

Published 23 Feb 2025 in cs.RO

Abstract: We present a novel reinforcement learning method to train the quadruped robot in a simulated environment. The idea of controlling quadruped robots in a dynamic environment is quite challenging and my method presents the optimum policy and training scheme with limited resources and shows considerable performance. The report uses the raisimGymTorch open-source library and proprietary software RaiSim for the simulation of ANYmal robot. My approach is centered on formulating Markov decision processes using the evaluation of the robot walking scheme while training. Resulting MDPs are solved using a proximal policy optimization algorithm used in actor-critic mode and collected thousands of state transitions with a single desktop machine. This work also presents a controller scheme trained over thousands of time steps shown in a simulated environment. This work also sets the base for early-stage researchers to deploy their favorite algorithms and configurations. Keywords: Legged robots, deep reinforcement learning, quadruped robot simulation, optimal control

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