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PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields

Published 12 Dec 2024 in cs.CV | (2412.09680v2)

Abstract: We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D Gaussian Splatting approaches: they estimate view-dependent appearance without modeling scene materials and illumination. To address this limitation, we present an inverse rendering (IR) model capable of jointly estimating scene geometry, materials, and illumination. Our model builds upon recent NeRF-based IR approaches, but crucially introduces two novel physics-based priors that better constrain the IR estimation. Our priors are rigorously formulated as intuitive loss terms and achieve state-of-the-art material estimation without compromising novel view synthesis quality. Our method is easily adaptable to other inverse rendering and 3D reconstruction frameworks that require material estimation. We demonstrate the importance of extending current neural rendering approaches to fully model scene properties beyond geometry and view-dependent appearance. Code is publicly available at https://github.com/s3anwu/pbrnerf

Summary

  • The paper introduces PBR-NeRF, a method integrating physics-based rendering with neural fields to enhance 3D inverse rendering by resolving material-lighting ambiguity.
  • PBR-NeRF proposes two novel physics-based priors—Conservation of Energy Loss and NDF-weighted Specular Loss—to improve material and illumination estimation accuracy.
  • Numerical results show PBR-NeRF outperforms existing methods in material estimation accuracy and maintains high novel view synthesis quality on benchmark datasets.

Overview of "PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields"

The paper "PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields" addresses the challenging inverse rendering problem in 3D reconstruction through a sophisticated approach. The authors propose PBR-NeRF, a method that integrates Neural Radiance Fields (NeRF) with Physics-Based Rendering (PBR) principles to enhance the estimation of scene geometry, materials, and illumination. This work expands on existing NeRF-based inverse rendering techniques by introducing two novel physics-based priors, aimed at resolving the material-lighting ambiguity that hampers accurate 3D reconstruction.

Key Contributions

The authors highlight the limitations of traditional NeRF and 3D Gaussian Splatting methods, which often estimate view-dependent appearances without adequately modeling the underlying scene materials and illumination. To address these issues, PBR-NeRF introduces physics-based priors that enhance inverse rendering models' ability to accurately estimate scene properties. These priors are formulated as intuitive loss terms within the inverse rendering process, allowing the model to achieve state-of-the-art material estimation results while maintaining high novel view synthesis quality.

The primary innovation of this paper lies in:

  1. Conservation of Energy Loss: This loss enforces the physical principle that the BRDF should not create or destroy energy, only redistribute it.
  2. NDF-weighted Specular Loss: By penalizing excessive diffuse reflection in specular regions, this loss ensures a proper separation of diffuse and specular components in the BRDF estimation.

Numerical Results

The implementation of PBR-NeRF demonstrates substantial improvements over existing methods in terms of material estimation accuracy and novel view synthesis quality. On benchmarks such as the NeILF++ dataset and DTU dataset, PBR-NeRF outperforms competing methods like NeILF and NeILF++, achieving higher PSNR scores for material properties and comparable performance in generating novel views. Specifically, the results underline the effectiveness of the proposed physics-based losses in reducing artifacts and improving the realism of material estimates.

Implications and Future Work

The adoption of physics-based losses in PBR-NeRF highlights their potential to refine inverse rendering processes and potentially other computational graphics tasks that rely on neural fields. By better constraining the material and lighting estimates to align with physical principles, this research contributes to more accurate and robust 3D scene reconstructions. In practical applications, such improvements can significantly enhance tasks such as virtual reality, augmented reality, and any domain requiring detailed 3D modeling and scene interaction.

For future work, exploration of more sophisticated PBR models within neural field frameworks could further advance material and illumination estimation. Additionally, integrating other forms of prior knowledge or exploring semi-supervised learning approaches might yield further gains in rendering applications with limited data availability.

In conclusion, "PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields" significantly contributes to the field of neural rendering by introducing physics-based constraints that elevate the quality and accuracy of inverse rendering. The proposed method sets a foundation for integrating physics-informed priors into neural fields, opening avenues for future advancements in this domain.

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