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SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting (2410.06014v1)

Published 8 Oct 2024 in cs.RO, cs.AI, cs.CV, and cs.LG

Abstract: Many recent developments for robots to represent environments have focused on photorealistic reconstructions. This paper particularly focuses on generating sequences of images from the photorealistic Gaussian Splatting models, that match instructions that are given by user-inputted language. We contribute a novel framework, SplaTraj, which formulates the generation of images within photorealistic environment representations as a continuous-time trajectory optimization problem. Costs are designed so that a camera following the trajectory poses will smoothly traverse through the environment and render the specified spatial information in a photogenic manner. This is achieved by querying a photorealistic representation with language embedding to isolate regions that correspond to the user-specified inputs. These regions are then projected to the camera's view as it moves over time and a cost is constructed. We can then apply gradient-based optimization and differentiate through the rendering to optimize the trajectory for the defined cost. The resulting trajectory moves to photogenically view each of the specified objects. We empirically evaluate our approach on a suite of environments and instructions, and demonstrate the quality of generated image sequences.

Summary

  • The paper presents a novel framework that maps user-provided semantic instructions to 3D Gaussian Splatting representations and optimizes continuous camera trajectories.
  • It leverages Radial Basis Function components and a differentiable renderer to ensure smooth motion while maintaining target centrality and object prominence.
  • Empirical evaluations demonstrate high IoU metrics and low motion jerk, underscoring its potential for semantic-driven navigation and autonomous visual systems.

Insight into "SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting"

The paper "SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting" introduces an innovative framework for generating camera trajectories within 3D photorealistic environment representations, specifically those modeled using Gaussian Splatting techniques. This work draws upon the premise that recent advances in 3D scene representations allow not only for enhanced visual accuracy but can also be harnessed for tasks requiring semantic understanding, such as generating camera paths aligned with user-specified language inputs.

Methodological Contributions

The authors present SplaTraj, a framework designed to transform user-provided semantic instructions into optimized continuous camera trajectories. This task is articulated as a continuous-time trajectory optimization problem where the trajectory of a camera traverses within the Gaussian Splatting model while minimizing a tailored cost function. The costs are meticulously designed to ensure that the resulting sequence of images is not only photorealistic but also semantically coherent with user inputs. This involves innovative formulations that allow for the computation of rendering-based costs which regulate target centrality, object ratio in the frame, and the camera's uprightness.

Key technical contributions of the paper include:

  • Semantic Map Extraction: The framework leverages the semantic embedding capabilities latent within Gaussian Splatting models to map textual inputs to 3D regions. The user-specified inputs are queried against the trained 3D Gaussian representations to isolate relevant regions, facilitating the rendering of these objects into the camera's viewpoint.
  • Dynamic Trajectory Formulation: Camera trajectories are formulated as a combination of Radial Basis Function (RBF) components, allowing smooth, continuous trajectory representation and optimization. This method circumvents the limitations of fixed trajectory discretization, providing flexibility in querying poses at any required resolution.
  • Rendering-Based Optimization: The system incorporates a differentiable renderer, enabling gradient-based optimization of the camera's pose trajectory. This component ensures that the rendered sequence appears photogenic, with objects of interest being well-positioned and prominent.

Empirical Evaluation

The framework was empirically validated in both single pose and continuous trajectory settings across various 3D environments. The results demonstrate that SplaTraj successfully generates image sequences that closely follow the semantic instructions provided by the user. The numerical evaluations highlight that SplaTraj maintains high intersection over union (IoU) metrics, indicating successful avoidance of occlusions while preserving smooth motion dynamics as evidenced by low log dimensionless jerk (LDJ) metrics.

Theoretical and Practical Implications

The research presented in this paper pushes the boundaries of how semantic information can be utilized to influence photorealistic rendering processes in robotic vision systems. By bridging semantic understanding and trajectory optimization, this work offers potentially transformative applications in autonomous systems for tasks ranging from semantic-driven navigation to targeted data collection.

Forward-Looking Developments

The paper opens avenues for further inquiry particularly in the integration of dynamic and temporal changes in Gaussian Splatting models. Future work could explore extending the system's capability to real-time adaptations and dynamic scenes, where environment states evolve over time. Additionally, incorporating kinematic constraints native to robotic platforms could further contextualize the trajectory optimization, enhancing its applicability in physically constrained settings.

In summarizing, "SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting" represents a significant stride in melding semantic processing with visual representation techniques. It outlines a pathway whereby complex, user-based instructions can effectively guide autonomous visual agents within meticulously reconstructed environments.

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