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Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering (2410.03861v1)

Published 4 Oct 2024 in cs.CV

Abstract: The accurate reconstruction of per-pixel depth for an image is vital for many tasks in computer graphics, computer vision, and robotics. In this paper, we present a novel approach to generate view consistent and detailed depth maps from a number of posed images. We leverage advances in monocular depth estimation, which generate topologically complete, but metrically inaccurate depth maps and refine them in a two-stage optimization process based on a differentiable renderer. Taking the monocular depth map as input, we first scale this map to absolute distances based on structure-from-motion and transform the depths to a triangle surface mesh. We then refine this depth mesh in a local optimization, enforcing photometric and geometric consistency. Our evaluation shows that our method is able to generate dense, detailed, high-quality depth maps, also in challenging indoor scenarios, and outperforms state-of-the-art depth reconstruction approaches. Overview and supplemental material of this project can be found at https://lorafib.github.io/ref_depth/.

Summary

  • The paper introduces a two-stage optimization process using multi-view differentiable rendering to refine monocular depth maps for enhanced metric accuracy.
  • It employs a coarse refinement via shallow neural fields and a local refinement that enforces photometric and geometric consistency.
  • Experiments demonstrate significant improvements in RMSE, MAE, and L1-rel, outperforming existing techniques in challenging indoor scenes.

Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering

The paper "Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering" presents an innovative approach to enhancing depth maps generated from monocular images. This research addresses the persistent challenge of generating metrically accurate depth maps from monocular estimations, which are typically topologically complete but lack precise metric accuracy.

Methodology

The authors introduce a two-stage optimization process that leverages multi-view differentiable rendering to refine monocular depth maps. The process begins by using pretrained monocular depth estimators to generate an initial depth map, which is then transformed into a triangle surface mesh. This transformation is achieved by scaling the monocular depth map to absolute distances using structure-from-motion techniques.

The first stage involves a coarse refinement where a shallow neural field maps initial depth values to more accurate ones, utilizing sparse 3D reconstruction data. This stage focuses on aligning the depth map to global scales while maintaining topological completeness. The second stage involves local refinement that enforces photometric and geometric consistency using differentiable rendering techniques, which ensures the depth map is view-consistent and highly detailed.

Results and Contributions

The evaluation of the proposed method on synthetic and real-world datasets demonstrates its capability to produce dense, accurate depth maps that outperform existing approaches, particularly in indoor environments where texture is scarce. The method provides significant improvements in metrics such as RMSE, MAE, and L1-rel when compared to competitive multi-view stereo methods and monocular estimators.

The authors emphasize several key contributions:

  • A novel analysis-by-synthesis technique that refines monocular depth maps to retrieve accurate 3D information via view consistency optimization.
  • An effective two-step refinement scheme combining shallow neural fields for coarse alignment and local refinement strategies.
  • The employment of edge-aware and Poisson blending-inspired regularizers that take advantage of strong initial estimates from monocular estimators.
  • Comprehensive evaluations showcasing superior performance in challenging feature-scarce scenes.

Implications and Future Directions

This research significantly advances the state-of-the-art in monocular depth estimation refinement, providing a robust method that can be applied to various applications in computer vision and graphics, such as scene understanding, 3D reconstruction, and augmented reality. The integration of neural fields and differentiable rendering offers a promising avenue for further exploration in refining monocular depth maps.

Future work could extend to improving the robustness of the proposed method under varying lighting conditions and with more complex materials such as glossy and transparent surfaces. Additionally, integrating more sophisticated neural architectures or leveraging larger pretrained models might yield even finer results and further reduce computational time.

Overall, this paper contributes a valuable methodology for enhancing monocular depth maps, with the potential to significantly impact real-world applications requiring precise depth information.

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