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RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning (2409.20291v2)

Published 30 Sep 2024 in cs.RO

Abstract: Sim-to-Real refers to the process of transferring policies learned in simulation to the real world, which is crucial for achieving practical robotics applications. However, recent Sim2real methods either rely on a large amount of augmented data or large learning models, which is inefficient for specific tasks. In recent years, with the emergence of radiance field reconstruction methods, especially 3D Gaussian splatting, it has become possible to construct realistic real-world scenes. To this end, we propose RL-GSBridge, a novel real-to-sim-to-real framework which incorporates 3D Gaussian Splatting into the conventional RL simulation pipeline, enabling zero-shot sim-to-real transfer for vision-based deep reinforcement learning. We introduce a mesh-based 3D GS method with soft binding constraints, enhancing the rendering quality of mesh models. Then utilizing a GS editing approach to synchronize the rendering with the physics simulator, RL-GSBridge could reflect the visual interactions of the physical robot accurately. Through a series of sim-to-real experiments, including grasping and pick-and-place tasks, we demonstrate that RL-GSBridge maintains a satisfactory success rate in real-world task completion during sim-to-real transfer. Furthermore, a series of rendering metrics and visualization results indicate that our proposed mesh-based 3D GS reduces artifacts in unstructured objects, demonstrating more realistic rendering performance.

Citations (1)

Summary

  • The paper introduces RL-GSBridge, a framework that leverages 3D Gaussian Splatting to generate highly realistic virtual environments for robotic manipulation.
  • It employs a novel soft mesh binding method and dynamic simulation to enhance visual fidelity and accurately synchronize physical interactions.
  • Empirical results demonstrate a minimal 6.6% drop in task success from simulation to real-world, showcasing robust sim-to-real transfer capabilities.

An Evaluation of RL-GSBridge: Advancements in Sim2Real Robotic Manipulation

The paper "RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning" presents a novel framework designed to address the challenges inherent in sim-to-real transfer for robotic manipulation. The authors introduce RL-GSBridge, a framework leveraging 3D Gaussian Splatting (GS) for zero-shot sim-to-real transfer in vision-based deep reinforcement learning (DRL). This essay offers an expert analysis of the technical aspects and implications of this work, primarily focusing on its contribution to robotic manipulation learning.

Framework Overview

RL-GSBridge employs a real-to-sim-to-real pipeline, utilizing 3D GS to build highly realistic virtual environments from real-world scenes. This framework addresses two critical bottlenecks: the rendering quality of visual environments and the fidelity of robotic interactions. By proposing a soft mesh binding GS modeling method, the authors aim to supersede traditional hard binding constraints, allowing for enhanced flexibility and improved visual realism.

Technical Contributions

The paper's contributions are underscored by several key innovations:

  • 3D Gaussian Splatting for Visual Realism: Through 3D GS, the authors create lifelike simulation environments that replicate real-world conditions with precision. This method notably achieves high-quality rendering using only consumer-grade camera images, eschewing the need for expensive 3D scanning equipment.
  • Soft Mesh Binding Methodology: The introduction of a soft mesh binding technique marks a departure from rigid methodologies seen in precedents like GaMeS. This approach ensures that GS units maintain a flexible attachment to the geometric mesh, thereby enhancing the rendering performance, even for complex, non-rigid objects.
  • Integrating Physical Dynamics: RL-GSBridge incorporates dynamic simulation via a physics engine to synchronize visual rendering with physical interactions, allowing the learned policies to align closely with real-world manipulations.

Empirical Results

The framework's performance was validated through a series of grasping and pick-and-place tasks using a KUKA iiwa robotic arm. In various scenarios with complex textures, RL-GSBridge demonstrated robust sim-to-real transfer capabilities. The framework achieved stable success rates, with a detailed analysis showing an average drop of only 6.6% in success rates when transitioning from simulation to real-world environments in complex scenarios. Additionally, maintaining or improving success rates in real-world conditions suggests a significant reduction in perceptual discrepancies between simulated and actual environments.

Implications and Future Directions

The capabilities of RL-GSBridge highlight important practical and theoretical implications:

  • Practical Applications: Enhanced sim-to-real transferability reduces the need for extensive real-world training, lowering costs and minimizing potential safety hazards. The approach can be expanded to more intricate manipulation tasks, potentially accelerating deployment in industrial settings.
  • Theoretical Advancements: The integration of realistic rendering with dynamic simulations provides a foundation for developing adaptive control policies that can generalize across environments. This achievement opens avenues for further paper into the application of radiance fields in robot learning.
  • Future Developments: The authors indicate potential future enhancements, including diversification across platforms and tasks, and improving adaptability. Research could explore expanding GS-based strategies toward robust adaptive learning frameworks.

In conclusion, RL-GSBridge stands out as an innovative approach to sim2real challenges in robotic learning, combining visual and physical fidelity effectively. It sets a promising precedent for future work, advocating the integration of advanced rendering technologies in reinforcement learning domains. Such advancements signify a step forward in achieving seamless real-world applicability for robotic systems.

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