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A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals (2408.05804v1)

Published 11 Aug 2024 in cs.LG and cs.AI

Abstract: In this paper, we present empirical evidence of skills and directed exploration emerging from a simple RL algorithm long before any successful trials are observed. For example, in a manipulation task, the agent is given a single observation of the goal state and learns skills, first for moving its end-effector, then for pushing the block, and finally for picking up and placing the block. These skills emerge before the agent has ever successfully placed the block at the goal location and without the aid of any reward functions, demonstrations, or manually-specified distance metrics. Once the agent has learned to reach the goal state reliably, exploration is reduced. Implementing our method involves a simple modification of prior work and does not require density estimates, ensembles, or any additional hyperparameters. Intuitively, the proposed method seems like it should be terrible at exploration, and we lack a clear theoretical understanding of why it works so effectively, though our experiments provide some hints.

Summary

  • The paper demonstrates that a single goal-conditioned contrastive RL method enables emergent skill acquisition and exploration without explicit rewards.
  • The approach uses temporal contrastive representations and a goal-conditioned value function to train policies effectively in tasks such as robotic manipulation and maze navigation.
  • Empirical evaluations reveal that this simple method outperforms more complex baselines, highlighting potential for advancement in sparse reward settings.

An Analysis of Skill and Exploration Emergence from Contrastive RL without Rewards

This paper presents an intriguing paper on a reinforcement learning (RL) algorithm that demonstrates emergent skill acquisition and directed exploration by focusing on a single goal state without using traditional rewards, demonstrations, or subgoals. The findings are empirical, revealing that a simple goal-conditioned RL method suffices for skill development long before any successful task completion is observed. The proposed method, a variant of contrastive RL, employs a goal-conditioned value function to efficiently train a goal-conditioned policy.

Methodology and Key Findings

The core methodology involves adapting contrastive RL to a setting where only a single goal state is provided, rather than a range of goals or a reward-based mechanism for guiding exploration. The remarkable observation is that the agent incrementally develops skills—from basic end-effector movement, to pushing and eventually picking up objects—even before achieving the set goal. Importantly, the intuition might suggest that such an algorithm would struggle with exploration due to its simplicity and lack of an explicit exploration mechanism, a notion the paper's results compellingly refute.

The goals of this variant of contrastive RL are nuanced:

  1. Interaction-Driven Learning: The agent's learning is entirely driven by interactions that are conditioned on the single goal state, resulting in an implicit exploration process.
  2. Simple Algorithm, High Efficacy: This RL approach requires minimal modifications from existing methodologies—most notably, no density estimation, ensemble methods, or additional hyperparameters are needed.
  3. Policy and Critic Updates: The policy is optimized using a learned goal-conditioned value function, represented by temporal contrastive representations, allowing for efficient exploration with subsequent goal achievement even with just a single specified target.

Experimental Evaluation

Empirical results show that this method outperformed several baselines, including multi-goal versions of CRL and established RL algorithms capable of dense reward handling (e.g., soft actor-critic implementations). The contrastive RL variant excelled in tasks like robotic manipulation and maze navigation, which inherently require complex, long-horizon actions. However, it notably achieved this success by merely pursuing a singular goal, indicative of its robust and relatively unsophisticated exploration capability compared to typical stochastic policy noise addition methods.

Moreover, an intriguing aspect of the emergent strategies was their diversity across different initial seeds, pointing toward the stochastic nature of its exploratory component that maybe linked with goal-conditioned advantage representations — each seed developing distinctly effective paths to goal achievement.

Implications and Future Directions

The research solidifies an argument that well-crafted goal-dependent value representations naturally encourage exploration and skill emergence, even in the absence of traditional rewards or stepped curricula. This has crucial implications for designing RL agents in environments where reward signaling is sparse or challenging to define.

Potential lines of future inquiry might include:

  • Understanding Mechanisms: Gaining theoretical insights into why and how specific representations facilitate implicit exploration can lay the groundwork for more systemic application of this technique across varied problem settings.
  • Scaling and Adaptation: This paper highlights extending such methodologies to more complex multi-goal scenarios and non-deterministic domains.
  • Generalization and Robustness: Investigate how to leverage these foundational characteristics for more general autonomous systems that exhibit robust, transferable skills across different contexts or goals.

In conclusion, the paper presents a distinctive take on RL, shedding light on unexplored areas of skill acquisition sans explicit exploration tactics or goal deconstruction. There is clear evidence that within the critical constraints of RL problems, more straightforward methods can yield unexpectedly effective exploration outcomes, which opens wide opportunities for applying these findings to broader AI research and application landscapes.

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