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Mesh-based Object Tracking for Dynamic Semantic 3D Scene Graphs via Ray Tracing (2408.04979v1)

Published 9 Aug 2024 in cs.RO

Abstract: In this paper, we present a novel method for 3D geometric scene graph generation using range sensors and RGB cameras. We initially detect instance-wise keypoints with a YOLOv8s model to compute 6D pose estimates of known objects by solving PnP. We use a ray tracing approach to track a geometric scene graph consisting of mesh models of object instances. In contrast to classical point-to-point matching, this leads to more robust results, especially under occlusions between objects instances. We show that using this hybrid strategy leads to robust self-localization, pre-segmentation of the range sensor data and accurate pose tracking of objects using the same environmental representation. All detected objects are integrated into a semantic scene graph. This scene graph then serves as a front end to a semantic mapping framework to allow spatial reasoning.

Summary

  • The paper presents a novel mesh-based ray tracing approach to refine 6D object poses and enhance tracking accuracy in dynamic environments.
  • The paper integrates fused sensor data and semantic scene graphs to achieve robust self-localization and support complex spatial reasoning in robotics.
  • The paper validates its approach through experiments on a modified PAL Robotics Tiago platform, demonstrating real-time performance under challenging conditions.

Analysis of Mesh-based Object Tracking for Dynamic Semantic 3D Scene Graphs via Ray Tracing

The referenced paper details a novel methodology for the generation and application of 3D geometric scene graphs within the robotics domain, leveraging a hybrid approach combining range sensors, RGB cameras, and advanced object detection algorithms. This system informs the creation and updating of dynamic semantic 3D scene graphs, facilitating enhanced navigation and interaction capabilities for robots in complex environments.

The authors employ a YOLOv8s model to detect instance-wise keypoints, essential for the computation of the 6D pose of known objects through a Perspective-n-Point (PnP) algorithm. This initial pose estimate is subsequently refined using a ray tracing approach, which ensures robustness against occlusions typically encountered in object interactions. The method diverges from traditional point-to-point matching, presenting superior results in object detection and pose tracking by incorporating geometric coherence through mesh modeling.

Key outcomes of this approach include robust self-localization, accurate pose tracking, and pre-segmentation of sensor data. These outputs are integrated into a semantic scene graph that functions as a front end to a semantic mapping framework named SEMAP, enabling complex spatial reasoning. Preliminary experiments involved deploying the system on a modified PAL Robotics Tiago platform, showcasing the system's application in dynamic real-world scenarios.

Numerical Results and Claims

The effectiveness of the system was demonstrated through an implementation featuring mesh models representing a variety of object instances. The semantic mapping framework employed to contextualize spatial relations between detected objects showed potential for enhancements in hierarchical scene understanding. Despite conducting tests on an older software stack, the system delivered real-time performance with measures capable of adapting to diverse mapping and environmental conditions.

Implications and Future Directions

Practically, the integration of this system in robotics can profoundly impact autonomous navigation and interaction systems, enabling robots to understand and manipulate objects with a superior degree of precision and computational efficiency. Theoretically, this positions geometric scene graphs as a pivotal component in advanced robotic perception and cognition, suggesting areas for further research such as optimization of computational overheads via GPU acceleration techniques.

This work opens new avenues in dynamic object environment mapping and the possibility of real-time spatial reasoning directly on edge devices. Future directions may encompass the refinement of object detection techniques, the integration of real-time updates for dynamic scenarios, and expanding the range of semantic queries possible within this system framework.

The paper proposes a structured and efficient methodology for ameliorating navigation and spatial reasoning in robotics contexts, with significant implications for the development and deployment of intelligent autonomous systems. The authors advocate for continued exploration of such hybrid systems, particularly focusing on dynamic interaction paradigms essential for next-generation robotics.

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