Papers
Topics
Authors
Recent
2000 character limit reached

Procedural Content Generation via Generative Artificial Intelligence (2407.09013v1)

Published 12 Jul 2024 in cs.AI and cs.LG

Abstract: The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative AI, which saw a significant increase in interest in the mid-2010s, is being used for PCG. We review applications of generative AI for the creation of various types of content, including terrains, items, and even storylines. While generative AI is effective for PCG, one significant issues it faces is that building high-performance generative AI requires vast amounts of training data. Because content generally highly customized, domain-specific training data is scarce, and straightforward approaches to generative AI models may not work well. For PCG research to advance further, issues related to limited training data must be overcome. Thus, we also give special consideration to research that addresses the challenges posed by limited training data.

Citations (2)

Summary

We haven't generated a summary for this paper yet.

Slide Deck Streamline Icon: https://streamlinehq.com

Whiteboard

Dice Question Streamline Icon: https://streamlinehq.com

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Lightbulb Streamline Icon: https://streamlinehq.com

Continue Learning

We haven't generated follow-up questions for this paper yet.

List To Do Tasks Checklist Streamline Icon: https://streamlinehq.com

Collections

Sign up for free to add this paper to one or more collections.