pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
Abstract: Extended Reality (XR) allows in-situ previewing of designs to be manufactured through Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like incorporating the environment into the design process. However, design-for-fabrication in XR often happens through either highly complex 3D-modeling or is reduced to rudimentary adaptations of crowd-sourced models. We present pARam, a tool combining parametric designs (PDs) and XR, enabling in-situ configuration of artifacts for PF. In contrast to modeling- or search-focused approaches, pARam supports customization through embodied and practical inputs (e.g., gestures, recommendations) and evaluation (e.g., lighting estimation) without demanding complex 3D-modeling skills. We implemented pARam for HoloLens 2 and evaluated it (n=20), comparing XR and desktop conditions. Users succeeded in choosing context-related parameters and took their environment into account for their configuration using pARam. We reflect on the prospects and challenges of PDs in XR to streamline complex design methods for PF while retaining suitable expressivity.
- FastForce: Real-Time Reinforcement of Laser-Cut Structures. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3411764.3445466
- Customization and 3D Printing: A Challenging Playground for Software Product Lines. In Proceedings of the 18th International Software Product Line Conference - Volume 1 (SPLC ’14). ACM, New York, NY, USA, 142–146. https://doi.org/10.1145/2648511.2648526
- Protopiper: Physically Sketching Room-Sized Objects at Actual Scale. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST ’15). ACM, New York, NY, USA, 427–436. https://doi.org/10.1145/2807442.2807505
- Barriers to Using, Customizing, and Printing 3D Designs on Thingiverse. In Proceedings of the 19th International Conference on Supporting Group Work (GROUP ’16). ACM, New York, NY, USA, 195–199. https://doi.org/10.1145/2957276.2957301
- R. Anderl and R. Mendgen. 1995. Parametric Design and Its Impact on Solid Modeling Applications. In Proceedings of the Third ACM Symposium on Solid Modeling and Applications. ACM, Salt Lake City Utah USA, 1–12. https://doi.org/10.1145/218013.218018
- Towards Augmented Fabrication: Combining Fabricated and Existing Objects. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’16). ACM, New York, NY, USA, 1510–1518. https://doi.org/10.1145/2851581.2892509
- ILoveSketch: As-Natural-as-Possible Sketching System for Creating 3d Curve Models. In Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology (UIST ’08). Association for Computing Machinery, New York, NY, USA, 151–160. https://doi.org/10.1145/1449715.1449740
- EverybodyLovesSketch: 3D Sketching for a Broader Audience. In Proceedings of the 22Nd Annual ACM Symposium on User Interface Software and Technology (UIST ’09). ACM, New York, NY, USA, 59–68. https://doi.org/10.1145/1622176.1622189
- Exploring Pervasive Making Using Generative Modeling and Speech Input. IEEE Pervasive Computing 18, 4 (Oct. 2019), 20–28. https://doi.org/10.1109/MPRV.2019.2929130
- Carlos Roberto Barrios Hernandez. 2006. Thinking Parametric Design: Introducing Parametric Gaudi. Design Studies 27, 3 (May 2006), 309–324. https://doi.org/10.1016/j.destud.2005.11.006
- Patrick Baudisch and Stefanie Mueller. 2017. Personal Fabrication. Foundations and Trends® in Human–Computer Interaction 10, 3–4 (May 2017), 165–293. https://doi.org/10.1561/1100000055
- Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, Glasgow, Scotland Uk, 1–12. https://doi.org/10.1145/3290605.3300796
- John Brooke. 1996. SUS-A Quick and Dirty Usability Scale. Usability evaluation in industry 189, 194 (1996), 4–7.
- Here and Now: Reality-Based Information Retrieval: Perspective Paper. In Proceedings of the 2018 Conference on Human Information Interaction & Retrieval (CHIIR ’18). Association for Computing Machinery, New York, NY, USA, 171–180. https://doi.org/10.1145/3176349.3176384
- Yusuf Buyruk and Gülen Çağdaş. 2022. Interactive Parametric Design and Robotic Fabrication within Mixed Reality Environment. Applied Sciences 12, 24 (Jan. 2022), 12797. https://doi.org/10.3390/app122412797
- Computational Design in Architecture: Defining Parametric, Generative, and Algorithmic Design. Frontiers of Architectural Research 9, 2 (June 2020), 287–300. https://doi.org/10.1016/j.foar.2019.12.008
- Sketch-Based Modeling in Mechanical Engineering Design: Current Status and Opportunities. Computer-Aided Design 150 (Sept. 2022), 103283. https://doi.org/10.1016/j.cad.2022.103283
- sPrintr: Towards In-Situ Personal Fabrication Using a Mobile 3D Printer. In Symposium on Computational Fabrication (SCF ’22). Association for Computing Machinery, New York, NY, USA, 1–3. https://doi.org/10.1145/3559400.3565587
- Mario Carpo. 2017. The Second Digital Turn: Design Beyond Intelligence. MIT Press, Cambridge, MA. https://mitpress.mit.edu/9780262534024/the-second-digital-turn/
- Erin Cherry and Celine Latulipe. 2014. Quantifying the Creativity Support of Digital Tools through the Creativity Support Index. ACM Transactions on Computer-Human Interaction 21, 4 (June 2014), 21:1–21:25. https://doi.org/10.1145/2617588
- ProcessAR: An Augmented Reality-Based Tool to Create in-Situ Procedural 2D/3D AR Instructions. In Designing Interactive Systems Conference 2021. ACM, Virtual Event USA, 234–249. https://doi.org/10.1145/3461778.3462126
- Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA ’22). Association for Computing Machinery, New York, NY, USA, 1–4. https://doi.org/10.1145/3491101.3516510
- VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM. https://doi.org/10.1145/3313831.3376628
- Envisioning Paramersive Design: An Immersive Approach to Architectural Design and Review. In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 261–265. https://doi.org/10.1109/ISMAR-Adjunct60411.2023.00060
- Enabling Parametric Design Space Exploration by Non-Designers. AI EDAM 34, 2 (May 2020), 160–175. https://doi.org/10.1017/S0890060420000177
- Eastman Kodak Company. 2011. Kodak’s Ergonomic Design for People at Work. Wiley, Hoboken, NJ.
- Gerhard Fischer and Eric Scharff. 2000. Meta-Design: Design for Designers. In Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS ’00). Association for Computing Machinery, New York, NY, USA, 396–405. https://doi.org/10.1145/347642.347798
- Copy, Transform, Combine: Exploring the Remix as a Form of Innovation. Journal of Information Technology 32, 4 (Dec. 2017), 306–325. https://doi.org/10.1057/s41265-017-0043-9
- CopyCAD: Remixing Physical Objects with Copy and Paste from the Real World. In Adjunct Proceedings of the 23Nd Annual ACM Symposium on User Interface Software and Technology (UIST ’10). ACM, New York, NY, USA, 381–382. https://doi.org/10.1145/1866218.1866230
- Sean Follmer and Hiroshi Ishii. 2012. KidCAD: Digitally Remixing Toys through Tangible Tools. In Proceedings of the 2012 SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, NY, 2401–2410. https://doi.org/10.1145/2207676.2208403
- ReMap: Lowering the Barrier to Help-Seeking with Multimodal Search. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology. ACM, Virtual Event USA, 979–986. https://doi.org/10.1145/3379337.3415592
- Constance Garnier and Ignasi Capdevila. 2021. Making, Hacking, Coding: Fablabs as Intermediary Platforms for Modes of Social Manufacturing:. Journal of Innovation Economics & Management Prépublication, 0 (Dec. 2021), I–XXII. https://doi.org/10.3917/jie.pr1.0128
- Neil Gershenfeld. 2005. Fab: The Coming Revolution on Your Desktop–from Personal Computers to Personal Fabrication. Basic Books (AZ), New York, NY, USA.
- Designing Reality: How to Survive and Thrive in the Third Digital Revolution. Basic Books, Inc., USA.
- Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality. In ACM International Conference on Interactive Media Experiences. ACM, Virtual Event USA, 144–155. https://doi.org/10.1145/3452918.3458806
- VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22). Association for Computing Machinery, New York, NY, USA, 1–15. https://doi.org/10.1145/3491102.3501821
- Hung-Jui Guo and Balakrishnan Prabhakaran. 2022. HoloLens 2 Technical Evaluation as Mixed Reality Guide. arXiv:2207.09554 [cs] http://arxiv.org/abs/2207.09554
- BlendMR: A Computational Method to Create Ambient Mixed Reality Interfaces. Proceedings of the ACM on Human-Computer Interaction 7, ISS (Nov. 2023), 436:217–436:241. https://doi.org/10.1145/3626472
- Sandra G. Hart and Lowell E. Staveland. 1988. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research. In Advances in Psychology. Vol. 52. Elsevier, 139–183.
- Benjamin Mako Hill and Andrés Monroy-Hernández. 2013. The Cost of Collaboration for Code and Art: Evidence from a Remixing Community. In Proceedings of the 2013 Conference on Computer Supported Cooperative Work (CSCW ’13). Association for Computing Machinery, New York, NY, USA, 1035–1046. https://doi.org/10.1145/2441776.2441893
- Greater Than the Sum of Its PARTs: Expressing and Reusing Design Intent in 3D Models. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA, 301:1–301:12. https://doi.org/10.1145/3173574.3173875
- Christian Holz and Andrew Wilson. 2011. Data Miming: Inferring Spatial Object Descriptions from Human Gesture. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). ACM, New York, NY, USA, 811–820. https://doi.org/10.1145/1978942.1979060
- Understanding Newcomers to 3D Printing: Motivations, Workflows, and Barriers of Casual Makers. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 384–396. https://doi.org/10.1145/2858036.2858266
- Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’17). ACM, New York, NY, USA, 37–45. https://doi.org/10.1145/3024969.3024995
- Courtney Hutton Pospick and Evan Suma Rosenberg. 2023. Creating and Manipulating 3D Paths With Mixed Reality Spatial Interfaces. Frontiers in Virtual Reality 4 (2023), 1192757. https://www.frontiersin.org/articles/10.3389/frvir.2023.1192757/full
- Teddy: A Sketching Interface for 3D Freeform Design. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’99). ACM Press/Addison-Wesley Publishing Co., USA, 409–416. https://doi.org/10.1145/311535.311602
- VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA ’21). Association for Computing Machinery, New York, NY, USA, 1–7. https://doi.org/10.1145/3411763.3451747
- Making in Mixed Reality. Holographic Design, Fabrication, Assembly and Analysis of Woven Steel Structures. In ACADIA 2018: Re/Calibration: On Imprecision and Infidelity. Mexico City, Mexico, 88–97. https://doi.org/10.52842/conf.acadia.2018.088
- GeneratiVR: Spatial Interactions in Virtual Reality to Explore Generative Design Spaces. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA ’22). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3491101.3519616
- Thomas Jocher and Sigrid Loch. 2010. Raumpilot. Kraemer Verlag.
- Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST ’22). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3526113.3545626
- Lighting Design Basics. John Wiley & Sons.
- Tangible 3D: Hand Gesture Interaction for Immersive 3D Modeling. In Proceedings of the 11th Eurographics Conference on Virtual Environments (EGVE’05). Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 191–199. https://doi.org/10.2312/EGVE/IPT_EGVE2005/191-199
- Understanding Uncertainty in Measurement and Accommodating Its Impact in 3D Modeling and Printing. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS ’17). ACM, New York, NY, USA, 1067–1078. https://doi.org/10.1145/3064663.3064690
- Ergonomic Postural Assessment Using a New Open-Source Human Pose Estimation Technology (OpenPose). International Journal of Industrial Ergonomics 84 (2021), 103164.
- SemanticCollage: Enriching Digital Mood Board Design with Semantic Labels. In DIS ’20 - Designing Interactive Systems Conference 2020. ACM, 407. https://doi.org/10.1145/3357236.3395494
- Stefan Kopp. 2005. The Spatial Specificity of Iconic Gestures. In Proceedings of KogWis05. The German Cognitive Science Conference. 112–117.
- Robert Kovacs. 2021. Human-Scale Personal Fabrication. In The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, New York, NY, USA, 162–165. https://doi.org/10.1145/3474349.3477588
- Ben Lafreniere and Tovi Grossman. 2018. Blocks-to-CAD: A Cross-Application Bridge from Minecraft to 3D Modeling. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (UIST ’18). Association for Computing Machinery, New York, NY, USA, 637–648. https://doi.org/10.1145/3242587.3242602
- Attribute Spaces: Supporting Design Space Exploration in Virtual Reality. In Symposium on Spatial User Interaction (SUI ’21). Association for Computing Machinery, New York, NY, USA, 1–11. https://doi.org/10.1145/3485279.3485290
- Evaluation Strategies for HCI Toolkit Research. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–17. https://doi.org/10.1145/3173574.3173610
- Posing and Acting As Input for Personalizing Furniture. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (NordiCHI ’16). ACM, New York, NY, USA, 44:1–44:10. https://doi.org/10.1145/2971485.2971487
- Consumer to Creator: How Households Buy Furniture to Inform Design and Fabrication Interfaces. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, New York, NY, USA, 484–496. https://doi.org/10.1145/3025453.3025666
- SmartManikin: Virtual Humans with Agency for Design Tools. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–13. https://doi.org/10.1145/3290605.3300814
- Bokyung Lee and Daniel Saakes. 2022. Understanding the Roles of Intelligent Product-Customization Systems Through Expert Interviews. In [ ] With Design: Reinventing Design Modes, Gerhard Bruyns and Huaxin Wei (Eds.). Springer Nature, Singapore, 1153–1169. https://doi.org/10.1007/978-981-19-4472-7_76
- Interactive and Situated Guidelines to Help Users Design a Personal Desk That Fits Their Bodies. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS ’18). ACM, New York, NY, USA, 637–650. https://doi.org/10.1145/3196709.3196725
- Sang-won Leigh and Pattie Maes. 2015. AfterMath: Visualizing Consequences of Actions through Augmented Reality. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’15). Association for Computing Machinery, New York, NY, USA, 941–946. https://doi.org/10.1145/2702613.2732695
- CustomizAR: Facilitating Interactive Exploration and Measurement of Adaptive 3D Designs. In Designing Interactive Systems Conference (DIS ’22). Association for Computing Machinery, New York, NY, USA, 898–912. https://doi.org/10.1145/3532106.3533561
- The Parametric Design of Office Chairs Based on Ergonomics. In 2010 International Conference on Computing, Control and Industrial Engineering, Vol. 1. IEEE, 355–360.
- David Lindlbauer and Andy D. Wilson. 2018. Remixed Reality: Manipulating Space and Time in Augmented Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI ’18. ACM Press, Montreal QC, Canada, 1–13. https://doi.org/10.1145/3173574.3173703
- Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and Painting. IEEE Transactions on Visualization and Computer Graphics (2023), 1–18. https://doi.org/10.1109/TVCG.2023.3276291
- Barriers to End-User Designers of Augmented Fabrication. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). ACM, New York, NY, USA, 383:1–383:15. https://doi.org/10.1145/3290605.3300613
- Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3173574.3173943
- Interaction Devices and Techniques for 3D Sketching. In Interactive Sketch-based Interfaces and Modelling for Design (1st edition ed.). River Publishers, New York. https://doi.org/10.1201/9781003360650
- FlatFitFab: Interactive Modeling with Planar Sections. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (UIST ’14). ACM, New York, NY, USA, 13–22. https://doi.org/10.1145/2642918.2647388
- Leo McElroy and Lingdong Huang. 2023. PotScript: A Visual Grammar for Sculpting with Functions. In Proceedings of the 8th ACM Symposium on Computational Fabrication (SCF ’23). Association for Computing Machinery, New York, NY, USA, 1–9. https://doi.org/10.1145/3623263.3623357
- Élie Michel and Tamy Boubekeur. 2021. DAG Amendment for Inverse Control of Parametric Shapes. ACM Transactions on Graphics 40, 4 (July 2021), 173:1–173:14. https://doi.org/10.1145/3450626.3459823
- Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22). Association for Computing Machinery, New York, NY, USA, 1–18. https://doi.org/10.1145/3491102.3501842
- Catarina Mota. 2011. The Rise of Personal Fabrication. In Proceedings of the 8th ACM Conference on Creativity and Cognition (C&C ’11). Association for Computing Machinery, Atlanta, Georgia, USA, 279–288. https://doi.org/10.1145/2069618.2069665
- SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3411764.3445560
- ONEDAY Shoes: A Maker Toolkit to Understand the Role of Co-Manufacturing in Personalization. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’19). ACM, New York, NY, USA, 105–115. https://doi.org/10.1145/3294109.3295637
- Eduardo Navas. 2014. Remix Theory: The Aesthetics of Sampling. Birkhäuser.
- Michael Nebeling. 2022. XR Tools and Where They Are Taking Us: Characterizing the Evolving Research on Augmented, Virtual, and Mixed Reality Prototyping and Development Tools. XRDS: Crossroads, The ACM Magazine for Students 29, 1 (Oct. 2022), 32–38. https://doi.org/10.1145/3558192
- ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3173574.3173927
- Michael Nebeling and Maximilian Speicher. 2018. The Trouble with Augmented Reality/Virtual Reality Authoring Tools. In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 333–337. https://doi.org/10.1109/ISMAR-Adjunct.2018.00098
- SnapToReality: Aligning Augmented Reality to the Real World. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 1233–1244. https://doi.org/10.1145/2858036.2858250
- Patterns of Physical Design Remixing in Online Maker Communities. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI ’15). ACM, New York, NY, USA, 639–648. https://doi.org/10.1145/2702123.2702175
- Scott Openshaw and Erin Taylor. 2006. Ergonomics and Design A Reference Guide: Allsteel Inc. Muscatine, Iowa (2006), 52761–5257.
- Design Methodology for Mass Personalisation Enabled by Digital Manufacturing. Design Science 8 (2022/ed), e7. https://doi.org/10.1017/dsj.2022.3
- Joshua M. Pearce. 2015. Applications of Open Source 3-D Printing on Small Farms. Organic Farming 1, 1 (2015).
- Nadya Peek and Ilan Moyer. 2017. Popfab: A Case for Portable Digital Fabrication. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’17). ACM, New York, NY, USA, 325–329. https://doi.org/10.1145/3024969.3025009
- RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA, 579:1–579:12. https://doi.org/10.1145/3173574.3174153
- Andrew Quitmeyer and Hannah Perner-Wilson. 2015. Wearable Studio Practice: Design Considerations for Digital Crafting in Harsh Environments. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC’15 Adjunct). ACM, New York, NY, USA, 1285–1293. https://doi.org/10.1145/2800835.2807926
- Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23). Association for Computing Machinery, New York, NY, USA, 1–17. https://doi.org/10.1145/3544548.3581157
- Patrick Reipschläger and Raimund Dachselt. 2019. DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive Displays. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS ’19). Association for Computing Machinery, Daejeon, Republic of Korea, 29–41. https://doi.org/10.1145/3343055.3359718
- Data-Driven Digital Lighting Design for Residential Indoor Spaces. ACM Transactions on Graphics 42, 3 (March 2023), 28:1–28:18. https://doi.org/10.1145/3582001
- Mobile Fabrication. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST ’16). ACM, New York, NY, USA, 3–14. https://doi.org/10.1145/2984511.2984586
- Mirror Mirror: An on-Body Clothing Design System. In SIGGRAPH 2015: Studio (SIGGRAPH ’15). Association for Computing Machinery, New York, NY, USA, 1. https://doi.org/10.1145/2785585.2792691
- SketchChair: An All-in-one Chair Design System for End Users. In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’11). ACM, New York, NY, USA, 73–80. https://doi.org/10.1145/1935701.1935717
- Fab Forms: Customizable Objects for Fabrication with Validity and Geometry Caching. ACM Transactions on Graphics 34, 4 (July 2015), 100:1–100:12. https://doi.org/10.1145/2766994
- Accuracy and Repeatability Tests on HoloLens 2 and HTC Vive. Multimodal Technologies and Interaction 5, 8 (2021), 47. https://www.mdpi.com/2414-4088/5/8/47
- Makerspaces Fostering Creativity: A Systematic Literature Review. Journal of Science Education and Technology (April 2023). https://doi.org/10.1007/s10956-023-10041-4
- Parametric Modeling Tools in Small Architectural Offices: Towards an Adapted Design Process Model. Design studies 72 (2021), 100978.
- Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts. In Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’22). ACM, New York, NY, USA, 1–17. https://doi.org/10.1145/3490149.3501331
- BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication Using Mixed Reality. Proceedings of the ACM on Human-Computer Interaction 7, ISS (Nov. 2023), 429:64–429:92. https://doi.org/10.1145/3626465
- Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS ’23). Association for Computing Machinery, New York, NY, USA, 212–229. https://doi.org/10.1145/3563657.3596131
- The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple. IEEE Pervasive Computing 20, 1 (2021), 1–9. https://doi.org/10.1109/MPRV.2020.3029650
- Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). ACM, New York, NY, USA, 1–12. https://doi.org/10.1145/3313831.3376839
- ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval Using Mixed Reality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3491102.3517682
- Yuichiro Takeuchi. 2019. 3D Printable Hydroponics: A Digital Fabrication Pipeline for Soilless Plant Cultivation. IEEE Access 7 (2019), 35863–35873.
- Patching Physical Objects. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST ’15). ACM, New York, NY, USA, 83–91. https://doi.org/10.1145/2807442.2807467
- Designing Co-Creative AI for Virtual Environments. In Creativity and Cognition (C&C ’21). Association for Computing Machinery, New York, NY, USA, 1–11. https://doi.org/10.1145/3450741.3465260
- CODA: A Design Assistant to Facilitate Specifying Constraints and Parametric Behavior in CAD Models. Proceedings of Graphics Interface 2021 (2021), 10. https://doi.org/10.20380/GI2021.11
- Christian Voigt. 2018. Not Every Remix Is an Innovation: A Network Perspective on the 3D-Printing Community. In Proceedings of the 10th ACM Conference on Web Science (WebSci ’18). Association for Computing Machinery, Amsterdam, Netherlands, 153–161. https://doi.org/10.1145/3201064.3201070
- SPATA: Spatio-Tangible Tools for Fabrication-Aware Design. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15). ACM, New York, NY, USA, 189–196. https://doi.org/10.1145/2677199.2680576
- MixFab: A Mixed-reality Environment for Personal Fabrication. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14). ACM, New York, NY, USA, 3855–3864. https://doi.org/10.1145/2556288.2557090
- DressUp: A 3D Interface for Clothing Design with a Physical Mannequin. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’12). Association for Computing Machinery, New York, NY, USA, 99–102. https://doi.org/10.1145/2148131.2148153
- The Aligned Rank Transform for Nonparametric Factorial Analyses Using Only ANOVA Procedures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 143–146.
- Kai Wu and Zhanglin Cheng. 2022. RefAR: 3D Sketch-Based Modeling with In-situ References. In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 507–511. https://doi.org/10.1109/ISMAR-Adjunct57072.2022.00108
- Kevin Yin. 2023. New Bézier Curves for Vector Graphics. https://ad8e.pages.dev/curve
- Cem Yuksel. 2020. A Class of C2 Interpolating Splines. ACM Transactions on Graphics 39, 5 (Aug. 2020), 160:1–160:14. https://doi.org/10.1145/3400301
- Printy3D: In-situ Tangible Three-dimensional Design for Augmented Fabrication. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC ’18). ACM, New York, NY, USA, 181–194. https://doi.org/10.1145/3202185.3202751
- FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS ’16). ACM, New York, NY, USA, 146–157. https://doi.org/10.1145/2901790.2901792
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.