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GlitchBench: Can large multimodal models detect video game glitches? (2312.05291v2)

Published 8 Dec 2023 in cs.CV, cs.AI, and cs.CL

Abstract: Large multimodal models (LMMs) have evolved from LLMs to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood, especially when it comes to real-world tasks. To address this gap, we introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks, to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs, and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/

Analysis of Large Multimodal Models in Detecting Video Game Glitches

The paper "Can large multimodal models detect video game glitches?" presents a comprehensive examination of the capabilities of large multimodal models (LMMs) in detecting glitches within video game settings. By introducing a novel benchmark, crafted from video game quality assurance tasks, the authors aim to challenge the visual and linguistic reasoning of LMMs. This paper is set within the backdrop of the rapidly expanding video game industry, which had an estimated annual revenue of 217 billion USD and reached 3.2 billion gamers globally in 2022.

Key Contributions and Methodology

The primary contribution of this paper is the introduction of a benchmark designed to assess the proficiency of LMMs in detecting in-game glitches. These glitches vary widely, encompassing a spectrum from missing textures and unrealistic physics to semantic errors, such as rain indoors. The complexity of glitches, alongside the requirement for an understanding of computer graphics and the physical laws of the gaming environment, makes them a suitable test case for LMMs.

The benchmark includes 593 glitch instances from a diverse range of 205 games, along with 330 glitch-free images for performance evaluation. Each glitch is described via a video clip, a single representative frame, and a brief description. The data compilation leverages community knowledge from the Reddit platform, enhancing the real-world applicability of the paper.

The paper evaluates the performance of 11 state-of-the-art LMMs, including GPT-4V, across multiple tasks and existing benchmarks, showcasing the differential capabilities of these models in handling out-of-ordinary scenarios. The analysis is done using a three-question format, prompting models to identify unusual aspects from a single frame and to provide detailed descriptions.

Findings and Results

The results highlight GPT-4V as the current state-of-the-art model on the benchmark, achieving an accuracy of 43.4% in identifying glitches. Notably, the model demonstrates a jump in performance to 64.9% through extensive caption tasks, indicating that while visual perception may be sufficient, linguistic reasoning remains a challenge. The research identifies a potential improvement margin of 30–35% for future LMM development.

The performance underlines a gap in the reasoning capabilities of LMMs, particularly in scenarios demanding a nuanced understanding of image aesthetics, physics, and commonsense reasoning. Models generally perform well in detecting overt glitches such as violations of simple physical laws but struggle with more subtle errors, like unnatural limb positions or the absence of expected objects.

Implications and Future Directions

This paper casts light on the significant headroom available for advancing LMMs, particularly emphasizing the need for improvements in reasoning and understanding complex visual contexts. It brings forth the critical role of integrated visual and linguistic processing in LMMs, potentially guiding future research towards more sophisticated model architectures capable of seamless multimodal integration.

The benchmark itself provides a robust platform for evaluating future LMMs, with implications extending beyond video game development to broader applications in AI, such as augmented reality, where rapid detection and interpretation of visual information can dramatically enhance user experiences.

In conclusion, the paper advances the discourse on LMM capabilities and challenges the AI community to leverage novel benchmarks that reflect real-world complexities. By doing so, it fosters the development of models that not only excel in controlled environments but also exhibit strong generalization capabilities in dynamic, unpredictable real-world settings. The pursuit of advanced LMMs that effectively reconcile visual and linguistic inputs stands as a pivotal goal for researchers aiming to bridge the gaps illuminated by this paper.

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Authors (4)
  1. Mohammad Reza Taesiri (17 papers)
  2. Tianjun Feng (1 paper)
  3. Cor-Paul Bezemer (24 papers)
  4. Anh Nguyen (157 papers)
Citations (7)
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