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Training Reinforcement Learning Agents and Humans With Difficulty-Conditioned Generators (2312.02309v1)

Published 4 Dec 2023 in cs.AI, cs.HC, and cs.LG

Abstract: We adapt Parameterized Environment Response Model (PERM), a method for training both Reinforcement Learning (RL) Agents and human learners in parameterized environments by directly modeling difficulty and ability. Inspired by Item Response Theory (IRT), PERM aligns environment difficulty with individual ability, creating a Zone of Proximal Development-based curriculum. Remarkably, PERM operates without real-time RL updates and allows for offline training, ensuring its adaptability across diverse students. We present a two-stage training process that capitalizes on PERM's adaptability, and demonstrate its effectiveness in training RL agents and humans in an empirical study.

Summary

  • The paper presents PERM, which adaptively aligns environment difficulty with student ability without real-time updates.
  • It combines Unsupervised Environment Design and Item Response Theory to create tailored learning experiences.
  • Empirical results show RL agents and human subjects outperform those trained with random curricula.

Overview

The paper presents the Parameterized Environment Response Model (PERM), an ingenious method that adapts educational content to the ability of students—both human and AI agents. Inspired by Item Response Theory (IRT), the methodology aligns environment difficulty with individual ability. PERM forgoes the need for real-time Reinforcement Learning (RL) updates and focuses on offline training, enhancing its versatility across different students. Developed in two stages, it demonstrates successful empirical applications in both RL agents and humans.

Theoretical Foundations

The concept of Unsupervised Environment Design (UED) serves as the basis for generating adaptive learning curricula. Combining the principles of UED with IRT—a statistical standard for test creation—the paper addresses the educational concept of the Zone of Proximal Development (ZPD). PERM advances previous UED efforts by avoiding surrogate objectives and instead, creates an adaptive learning experience that directly corresponds to an individual's ability.

Methodology

The PERM system operates through a two-stage training process. Initially, RL is used to collect interaction data between the student and the environment in Stage 1. PERM is then trained with this data to determine student ability and environment difficulty. In Stage 2, trained PERM is deployed as a teacher to provide adaptive training. Through variational inference, PERM learns latent representations of student-teacher interactions and uses this to generate suitable learning environments.

Results and Analysis

The study evaluates PERM through controlled experiments with both RL agents and humans, demonstrating its capacity to serve as an effective training system. RL agents trained with PERM surpassed the performance achieved by a random curriculum in a simulated environment. In human studies, participants subjected to PERM training showed improved test completion rates and performance, highlighting the model's ability to adjust to varying levels of student competency.

Reflections and Next Steps

PERM signifies a novel step forward in creating adaptive learning systems drawing from artificial intelligence to tailor educational experiences. Looking ahead, the potential applications of PERM extend far beyond simple gaming environments, as the model holds promise for more complex educational domains such as school curricula or commercial video games. Future work aims to further validate and generalize these positive results to more intricate and real-world challenges.

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