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Flexible Techniques for Differentiable Rendering with 3D Gaussians (2308.14737v1)

Published 28 Aug 2023 in cs.CV, cs.AI, and cs.GR

Abstract: Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performance requirements for fast reconstruction of real scenes and objects. Several recent approaches have built on alternative shape representations, in particular, 3D Gaussians. We develop extensions to these renderers, such as integrating differentiable optical flow, exporting watertight meshes and rendering per-ray normals. Additionally, we show how two of the recent methods are interoperable with each other. These reconstructions are quick, robust, and easily performed on GPU or CPU. For code and visual examples, see https://leonidk.github.io/fmb-plus

Citations (26)

Summary

  • The paper presents significant enhancements to 3D Gaussian rendering, integrating differentiable optical flow and watertight mesh export.
  • It compares weighted blending with alpha compositing, showcasing trade-offs between speed and parameter tuning.
  • The approach achieves efficient, accurate shape reconstruction in under one minute, advancing applications in robotics and novel view synthesis.

Flexible Techniques for Differentiable Rendering with 3D Gaussians

This paper introduces an array of extensions and improvements to differentiable rendering techniques using 3D Gaussian primitives, building on recent advancements in the field of neural rendering, particularly speed-critical applications. Previous methodologies involving Neural Radiance Fields (NeRF) deliver high-quality novel view synthesis yet typically present demanding computational requirements. The authors identify 3D Gaussians as a promising alternative representation, with favorable properties for fast and robust shape reconstruction, both on GPUs and CPUs, broadening their applicability.

Enhancements to Differentiable Rendering with 3D Gaussians

The main contributions focus on refining existing rendering techniques using 3D Gaussians — specifically, Fuzzy Metaballs and 3D Gaussian Splatting — and demonstrating their interoperability. Key extensions of the renderer include the integration of differentiable optical flow calculations, watertight mesh exporting capabilities, and the computation of per-ray normals. These innovations aim to address gaps in current methodologies, such as the lack of mesh generation for Gaussian-based reconstructions, which limits integration into existing graphics pipelines that extensively utilize triangle meshes.

Performance and Practical Applications

The paper puts forth a robust framework where 3D Gaussians are rendered efficiently using both weighted blending and alpha compositing, contrasting in computational demands and hyper-parameter needs. Notably, the weighted blending approach, while fast, requires careful hyper-parameter tuning, whereas alpha compositing yields parameter-free rendering albeit at increased computational cost.

The authors ground their approach in practical applications, including robotics, where fast shape reconstruction is crucial as environments and objects encountered may not be part of the training dataset, thus precluding reliance on pretrained models. The continuous optimization on the scene of interest ensures adaptability to new inputs, an edge in unstructured environments. The paper enhances the method’s efficiency by leveraging optical flow, aligning the reconstruction process with temporal information inherent in video data.

Numerical and Qualitative Evaluations

Empirical results highlight the advantages of these enhancements. The incorporation of optical flow significantly improves depth estimation and structural accuracy, yielding smoother surface reconstructions. Quantitative analyses complement visual outcomes, notably with depth error reduction achieved through optical flow integration. The efficient runtime on off-the-shelf hardware — under one minute for sequence convergence — further underscores the practicality of this approach.

Future Perspectives

The implications of this research span numerous domains. For computer vision and graphics, the paper sets the stage for further exploration into hybrid representations bridging neural and traditional graphics pipelines, potentially leading to more intuitive rendering paradigms. In robotics, the techniques can be adapted for real-time object manipulation and environmental interaction.

In conclusion, the research presented makes meaningful strides in differentiable rendering using 3D Gaussians, balancing computational efficiency with the need for flexible, accurate reconstructions. These advancements open avenues for exploration in AI-driven graphics and real-world applied scenarios requiring dynamic adaptability to novel visual inputs.

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